RimWorld
Technical map Vehicles
Комментариев: 228
Ferali 27 мин. назад 
Didn't try this out in 1.5 since I wasn't interested in Anomaly or migrating my modlist from 1.4, but totally willing to wait for this to update for a nomadic playthrough in 1.6.
This_Guy 23 ч. назад 
Art takes time!
Caramel 2 авг в 10:53 
update pls
Azrael 2 авг в 10:52 
I wanted to know if you will considering adding a larger (or longer) vehicle then the land carrier? Please take care of yourself first and take your time on updating the mod!
AcetheSuperVillain 2 авг в 0:22 
no rush, only love, very excited to see this come back someday
Flawlessinfinite 1 авг в 21:45 
update pls
Latex Santa 1 авг в 15:03 
@mo
Vehicle Map Framework has just been updated to 1.6.
=>PR<= XxDEM0NIKSxX 1 авг в 7:52 
y u no updat 1.6 >:((
康凯光 1 авг в 0:40 
1.6什么时候更新啊
Niccolite 29 июл в 23:21 
The mod somewhat works still. Building stuff directly on the vehicles has been impossible for me, but building separately and moving stuff onto them has a 30% success rate (Minify Everything). Nothing game breaking so far, just pawns and haulers running out of energy if I don't keep an eye on them when they try to path on the vehicle maps (I've only used small vehicles for mobile turrets, I don't know how the bigger ones run yet). A quick Draft and haulers can get rescued from standing infinitely
GULÉ🏠 28 июл в 5:33 
But there is a (DEV) version vehicle framework that is for 1.6.
https://steamcommunity.com/sharedfiles/filedetails/?id=3528683767
mo  [создатель] 28 июл в 5:00 
The framework that this mod depends on has not been updated yet
GULÉ🏠 27 июл в 2:34 
Does this need 1.6 update?
Church.exe 24 июл в 11:45 
@erroc I'm not speaking from any experience, but I can't see any reason why this mod wouldn't be CE compatible. As far as I understand it, the VMF literally just creates 'micro-maps' on vehicles, and this mod just adds vehicles that uses that framework. (which explicitly does say it's CE compatible) I.e. any weapons you use on a vehicle are actually just normal weapons - normal LMGs, normal gun turrets, normal mortars, etc. - so, speaking as an armchair developer, I can't see any reason it wouldn't be CE compatible.

Again, I have not tested myself, this is just an educated guess from what I understand about how Rimworld works internally and how the VMF goes about making vehicles with buildable platforms on them.
balmadina01 18 июл в 12:33 
Im so sorry for these rude people commenting and demanding an update. If you update the mod, please delay the release for a week to spite them !
Erroc 17 июл в 6:23 
Hello, i have a question, do you imagine a compatibility between your mod and Combat extended ?
Zandezitos 16 июл в 7:42 
There's an unstable version of framework on autor's discord, or you don't want to risk?
Nam 14 июл в 17:09 
imagine if odyssey hoverships moved really slow but like this mod colonists can still do stuff while its in the world map
mo  [создатель] 14 июл в 12:04 
The framework that this mod depends on has not been updated yet
Nikkeh 14 июл в 10:43 
Really looking forward to this one getting 1.6 support!
明日香 12 июл в 7:33 
cant wait to see this coming 兄弟!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posh Octavia 11 июл в 19:49 
oh man this ones gonna be a big one what with this being the travelling update
zee 9 июл в 15:32 
🫷🏻🗿🫸🏻
zee 9 июл в 15:31 
i need 20 pushups on the double
zee 9 июл в 15:31 
that is an order
mo  [создатель] 9 июл в 13:39 
Are you commanding me?
I.M. Dumb 7 июл в 4:56 
update this mod to 1.6
Brynjar 26 июн в 8:48 
can this be added mid save?
zee 25 июн в 22:47 
Land carrier cannot move anywhere
Z3roCool 24 июн в 15:37 
It is possible to transform land crawler to hover? Is almost impossible to move it on any map!
Pacpernik 17 июн в 13:42 
to be honest, one of the best mods, but still i'm missing boats, like big ass cargo boat
logangrendler 17 июн в 10:26 
THE BEST
logangrendler 17 июн в 10:26 
sadly dose not work with mutifloor but may work with hospitality




add boats please
Large Hardon Collider 15 июн в 11:48 
@ThySuitman could just make a scenario for it yourself
ThySuitman 14 июн в 10:45 
any chance we can get starts with the vehicles? so you could start as a nomad without getting all the research and resources
Bloop 12 июн в 18:09 
Now I really want a version of this that adds in boats and perhaps even a massive carrier ship for a fully sea set colony
李辅 8 июн в 22:28 
能进远征队嘛,有这个小人吃喝不愁了
Evono 8 июн в 16:45 
Can we get maybe a Half sized or even 1/3rd sized Land carrier ? its a bit... really enormous , but the Dreadnought is kinda too small haha
Meakin 5 июн в 8:50 
Anyone fully tested this with CE? I see one comment saying the turrets are comically unaccurate
dr_rockzo 2 июн в 13:55 
Apparently don't use flame turrets on these vehicles.
GNO-SYS 28 мая в 16:06 
"I can finally LARP as kiith gaalsien"

May the blood-sand quiet the great slumber of Sajuuk.
Consumer Of Potatoes 25 мая в 12:03 
the ultimate mad max/nomad caravan mod
Connie (she/her) 22 мая в 12:57 
I can finally LARP as kiith gaalsien
CDG NEW ID 20 мая в 10:24 
It seems as though turrets on vehicles are comicaly inaccurate with ce, like litteraly to the point where they sometimes shoot behind themselves, i feel as though this is probably a bug.
Pixl 19 мая в 9:40 
Gotta meditate while arming these vehicles🧘‍♂️
Nadie0 10 мая в 12:28 
My bad, I had forgotten to put a mod
Nadie0 10 мая в 11:50 
I have checked, I investigated the biofuel and the fabrication but it doesnt appear in the architect, I dont know if its a bug or an incompatibility with other mods
mo  [создатель] 10 мая в 11:06 
Why don't you check the research tree?
Lixer 10 мая в 10:21 
how to build vehicles???
Nadie0 10 мая в 9:34 
How do I built the vehicles? I have investigated them but they don't appear anywhere in the architect.