RimWorld

RimWorld

Technical map Vehicles
215 Comments
Church.exe Jul 24 @ 11:45am 
@erroc I'm not speaking from any experience, but I can't see any reason why this mod wouldn't be CE compatible. As far as I understand it, the VMF literally just creates 'micro-maps' on vehicles, and this mod just adds vehicles that uses that framework. (which explicitly does say it's CE compatible) I.e. any weapons you use on a vehicle are actually just normal weapons - normal LMGs, normal gun turrets, normal mortars, etc. - so, speaking as an armchair developer, I can't see any reason it wouldn't be CE compatible.

Again, I have not tested myself, this is just an educated guess from what I understand about how Rimworld works internally and how the VMF goes about making vehicles with buildable platforms on them.
balmadina01 Jul 18 @ 12:33pm 
Im so sorry for these rude people commenting and demanding an update. If you update the mod, please delay the release for a week to spite them !
Erroc Jul 17 @ 6:23am 
Hello, i have a question, do you imagine a compatibility between your mod and Combat extended ?
Zandezitos Jul 16 @ 7:42am 
There's an unstable version of framework on autor's discord, or you don't want to risk?
Nam Jul 14 @ 5:09pm 
imagine if odyssey hoverships moved really slow but like this mod colonists can still do stuff while its in the world map
mo  [author] Jul 14 @ 12:04pm 
The framework that this mod depends on has not been updated yet
Nikkeh Jul 14 @ 10:43am 
Really looking forward to this one getting 1.6 support!
明日香 Jul 12 @ 7:33am 
cant wait to see this coming 兄弟!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posh Octavia Jul 11 @ 7:49pm 
oh man this ones gonna be a big one what with this being the travelling update
zee Jul 9 @ 3:32pm 
🫷🏻🗿🫸🏻
zee Jul 9 @ 3:31pm 
i need 20 pushups on the double
zee Jul 9 @ 3:31pm 
that is an order
mo  [author] Jul 9 @ 1:39pm 
Are you commanding me?
I.M. Dumb Jul 7 @ 4:56am 
update this mod to 1.6
Brynjar Jun 26 @ 8:48am 
can this be added mid save?
zee Jun 25 @ 10:47pm 
Land carrier cannot move anywhere
Z3roCool Jun 24 @ 3:37pm 
It is possible to transform land crawler to hover? Is almost impossible to move it on any map!
Pacpernik Jun 17 @ 1:42pm 
to be honest, one of the best mods, but still i'm missing boats, like big ass cargo boat
logangrendler Jun 17 @ 10:26am 
THE BEST
logangrendler Jun 17 @ 10:26am 
sadly dose not work with mutifloor but may work with hospitality




add boats please
Large Hardon Collider Jun 15 @ 11:48am 
@ThySuitman could just make a scenario for it yourself
ThySuitman Jun 14 @ 10:45am 
any chance we can get starts with the vehicles? so you could start as a nomad without getting all the research and resources
Bloop Jun 12 @ 6:09pm 
Now I really want a version of this that adds in boats and perhaps even a massive carrier ship for a fully sea set colony
李辅 Jun 8 @ 10:28pm 
能进远征队嘛,有这个小人吃喝不愁了
Evono Jun 8 @ 4:45pm 
Can we get maybe a Half sized or even 1/3rd sized Land carrier ? its a bit... really enormous , but the Dreadnought is kinda too small haha
Meakin Jun 5 @ 8:50am 
Anyone fully tested this with CE? I see one comment saying the turrets are comically unaccurate
dr_rockzo Jun 2 @ 1:55pm 
Apparently don't use flame turrets on these vehicles.
GNO-SYS May 28 @ 4:06pm 
"I can finally LARP as kiith gaalsien"

May the blood-sand quiet the great slumber of Sajuuk.
Consumer Of Potatoes May 25 @ 12:03pm 
the ultimate mad max/nomad caravan mod
Connie (she/her) May 22 @ 12:57pm 
I can finally LARP as kiith gaalsien
CDG NEW ID May 20 @ 10:24am 
It seems as though turrets on vehicles are comicaly inaccurate with ce, like litteraly to the point where they sometimes shoot behind themselves, i feel as though this is probably a bug.
Pixl May 19 @ 9:40am 
Gotta meditate while arming these vehicles🧘‍♂️
Nadie0 May 10 @ 12:28pm 
My bad, I had forgotten to put a mod
Nadie0 May 10 @ 11:50am 
I have checked, I investigated the biofuel and the fabrication but it doesnt appear in the architect, I dont know if its a bug or an incompatibility with other mods
mo  [author] May 10 @ 11:06am 
Why don't you check the research tree?
Lixer May 10 @ 10:21am 
how to build vehicles???
Nadie0 May 10 @ 9:34am 
How do I built the vehicles? I have investigated them but they don't appear anywhere in the architect.
Ciellyn May 9 @ 12:57am 
Hi, would be great to make exit and entering map less of a pain
The Opposing Force May 8 @ 2:21am 
@Alpharius Fallout 3 Enclave LARP with a replica Mobile Base Crawler
Sertyu May 7 @ 7:16am 
could we maybe get bigger/smaller land cruisers? making a mobile base whould be very cool
Rotrules May 6 @ 8:03pm 
Will there ever be a sea and air counterpart to the land carrier? I would love to have a literal flying fortress.
fp.steam.acc.g76 May 6 @ 6:55pm 
Cool, but it seems useless unless they add car events
frcution May 6 @ 10:15am 
CDDA vehicles have become real
S U P E R H Y P E May 3 @ 8:55am 
I have been living off of the Land Carrier for half a year now, caravaning around. The trick is to not let it go on a map. Or only on very specific ones. Look for open terrain to temporarily settle near your target (do not use "make camp") and do your operations with a different vehicle, you ideally carry on the carrier. If you still maintain a homebase, you need to enable multiple colonies in the game settings.
Ryanisunique107 May 2 @ 12:00am 
every time it loads into a map it just gets stuck
the clown May 1 @ 9:19pm 
how do i make the land carrier work
S U P E R H Y P E Apr 29 @ 11:09am 
Okay, I solved it: It got stuck on a hidden conduit somehow?
S U P E R H Y P E Apr 29 @ 10:29am 
Hi, I built the Dreadnaught in an underground (under overhead mountain) hangar, but can't drive it out of there. I made the exit 12 tiles wide at this point but the truck still can't path out. Is that an issue with this mod? Other, somewhat smaller vehicles like the Bradley from RimThunder work fine
Alpharius Apr 28 @ 7:01pm 
Right, right.. On what fucking circumstances would we ever use the land carrier? Even the dreadnought is a bit of a stretch.
Could you recommend me a mod that increases map sizes so I don't get screwed by the environment when driving my megafuck(tm)?
CallMeCroin Apr 28 @ 6:15am 
Bout to do some Arknights stuff with this, thank you kind sir.