RimWorld
Technical map Vehicles
218 σχόλια
GULÉ🏠 3 ώρες πριν 
But there is a (DEV) version vehicle framework that is for 1.6.
https://steamcommunity.com/sharedfiles/filedetails/?id=3528683767
mo  [Δημιουργός] 4 ώρες πριν 
The framework that this mod depends on has not been updated yet
GULÉ🏠 27 Ιουλ, 2:34 
Does this need 1.6 update?
Church.exe 24 Ιουλ, 11:45 
@erroc I'm not speaking from any experience, but I can't see any reason why this mod wouldn't be CE compatible. As far as I understand it, the VMF literally just creates 'micro-maps' on vehicles, and this mod just adds vehicles that uses that framework. (which explicitly does say it's CE compatible) I.e. any weapons you use on a vehicle are actually just normal weapons - normal LMGs, normal gun turrets, normal mortars, etc. - so, speaking as an armchair developer, I can't see any reason it wouldn't be CE compatible.

Again, I have not tested myself, this is just an educated guess from what I understand about how Rimworld works internally and how the VMF goes about making vehicles with buildable platforms on them.
balmadina01 18 Ιουλ, 12:33 
Im so sorry for these rude people commenting and demanding an update. If you update the mod, please delay the release for a week to spite them !
Erroc 17 Ιουλ, 6:23 
Hello, i have a question, do you imagine a compatibility between your mod and Combat extended ?
Zandezitos 16 Ιουλ, 7:42 
There's an unstable version of framework on autor's discord, or you don't want to risk?
Nam 14 Ιουλ, 17:09 
imagine if odyssey hoverships moved really slow but like this mod colonists can still do stuff while its in the world map
mo  [Δημιουργός] 14 Ιουλ, 12:04 
The framework that this mod depends on has not been updated yet
Nikkeh 14 Ιουλ, 10:43 
Really looking forward to this one getting 1.6 support!
明日香 12 Ιουλ, 7:33 
cant wait to see this coming 兄弟!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posh Octavia 11 Ιουλ, 19:49 
oh man this ones gonna be a big one what with this being the travelling update
zee 9 Ιουλ, 15:32 
🫷🏻🗿🫸🏻
zee 9 Ιουλ, 15:31 
i need 20 pushups on the double
zee 9 Ιουλ, 15:31 
that is an order
mo  [Δημιουργός] 9 Ιουλ, 13:39 
Are you commanding me?
I.M. Dumb 7 Ιουλ, 4:56 
update this mod to 1.6
Brynjar 26 Ιουν, 8:48 
can this be added mid save?
zee 25 Ιουν, 22:47 
Land carrier cannot move anywhere
Z3roCool 24 Ιουν, 15:37 
It is possible to transform land crawler to hover? Is almost impossible to move it on any map!
Pacpernik 17 Ιουν, 13:42 
to be honest, one of the best mods, but still i'm missing boats, like big ass cargo boat
logangrendler 17 Ιουν, 10:26 
THE BEST
logangrendler 17 Ιουν, 10:26 
sadly dose not work with mutifloor but may work with hospitality




add boats please
Large Hardon Collider 15 Ιουν, 11:48 
@ThySuitman could just make a scenario for it yourself
ThySuitman 14 Ιουν, 10:45 
any chance we can get starts with the vehicles? so you could start as a nomad without getting all the research and resources
Bloop 12 Ιουν, 18:09 
Now I really want a version of this that adds in boats and perhaps even a massive carrier ship for a fully sea set colony
李辅 8 Ιουν, 22:28 
能进远征队嘛,有这个小人吃喝不愁了
Evono 8 Ιουν, 16:45 
Can we get maybe a Half sized or even 1/3rd sized Land carrier ? its a bit... really enormous , but the Dreadnought is kinda too small haha
Meakin 5 Ιουν, 8:50 
Anyone fully tested this with CE? I see one comment saying the turrets are comically unaccurate
dr_rockzo 2 Ιουν, 13:55 
Apparently don't use flame turrets on these vehicles.
GNO-SYS 28 Μαϊ, 16:06 
"I can finally LARP as kiith gaalsien"

May the blood-sand quiet the great slumber of Sajuuk.
Consumer Of Potatoes 25 Μαϊ, 12:03 
the ultimate mad max/nomad caravan mod
Connie (she/her) 22 Μαϊ, 12:57 
I can finally LARP as kiith gaalsien
CDG NEW ID 20 Μαϊ, 10:24 
It seems as though turrets on vehicles are comicaly inaccurate with ce, like litteraly to the point where they sometimes shoot behind themselves, i feel as though this is probably a bug.
Pixl 19 Μαϊ, 9:40 
Gotta meditate while arming these vehicles🧘‍♂️
Nadie0 10 Μαϊ, 12:28 
My bad, I had forgotten to put a mod
Nadie0 10 Μαϊ, 11:50 
I have checked, I investigated the biofuel and the fabrication but it doesnt appear in the architect, I dont know if its a bug or an incompatibility with other mods
mo  [Δημιουργός] 10 Μαϊ, 11:06 
Why don't you check the research tree?
Lixer 10 Μαϊ, 10:21 
how to build vehicles???
Nadie0 10 Μαϊ, 9:34 
How do I built the vehicles? I have investigated them but they don't appear anywhere in the architect.
Ciellyn 9 Μαϊ, 0:57 
Hi, would be great to make exit and entering map less of a pain
The Opposing Force 8 Μαϊ, 2:21 
@Alpharius Fallout 3 Enclave LARP with a replica Mobile Base Crawler
Sertyu 7 Μαϊ, 7:16 
could we maybe get bigger/smaller land cruisers? making a mobile base whould be very cool
Rotrules 6 Μαϊ, 20:03 
Will there ever be a sea and air counterpart to the land carrier? I would love to have a literal flying fortress.
fp.steam.acc.g76 6 Μαϊ, 18:55 
Cool, but it seems useless unless they add car events
frcution 6 Μαϊ, 10:15 
CDDA vehicles have become real
S U P E R H Y P E 3 Μαϊ, 8:55 
I have been living off of the Land Carrier for half a year now, caravaning around. The trick is to not let it go on a map. Or only on very specific ones. Look for open terrain to temporarily settle near your target (do not use "make camp") and do your operations with a different vehicle, you ideally carry on the carrier. If you still maintain a homebase, you need to enable multiple colonies in the game settings.
Ryanisunique107 2 Μαϊ, 0:00 
every time it loads into a map it just gets stuck
the clown 1 Μαϊ, 21:19 
how do i make the land carrier work
S U P E R H Y P E 29 Απρ, 11:09 
Okay, I solved it: It got stuck on a hidden conduit somehow?