RimWorld

RimWorld

Technical map Vehicles
216 kommenttia
GULÉ🏠 16 tuntia sitten 
Does this need 1.6 update?
Church.exe 24.7. klo 11.45 
@erroc I'm not speaking from any experience, but I can't see any reason why this mod wouldn't be CE compatible. As far as I understand it, the VMF literally just creates 'micro-maps' on vehicles, and this mod just adds vehicles that uses that framework. (which explicitly does say it's CE compatible) I.e. any weapons you use on a vehicle are actually just normal weapons - normal LMGs, normal gun turrets, normal mortars, etc. - so, speaking as an armchair developer, I can't see any reason it wouldn't be CE compatible.

Again, I have not tested myself, this is just an educated guess from what I understand about how Rimworld works internally and how the VMF goes about making vehicles with buildable platforms on them.
balmadina01 18.7. klo 12.33 
Im so sorry for these rude people commenting and demanding an update. If you update the mod, please delay the release for a week to spite them !
Erroc 17.7. klo 6.23 
Hello, i have a question, do you imagine a compatibility between your mod and Combat extended ?
Zandezitos 16.7. klo 7.42 
There's an unstable version of framework on autor's discord, or you don't want to risk?
Nam 14.7. klo 17.09 
imagine if odyssey hoverships moved really slow but like this mod colonists can still do stuff while its in the world map
mo  [tekijä] 14.7. klo 12.04 
The framework that this mod depends on has not been updated yet
Nikkeh 14.7. klo 10.43 
Really looking forward to this one getting 1.6 support!
明日香 12.7. klo 7.33 
cant wait to see this coming 兄弟!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posh Octavia 11.7. klo 19.49 
oh man this ones gonna be a big one what with this being the travelling update
zee 9.7. klo 15.32 
🫷🏻🗿🫸🏻
zee 9.7. klo 15.31 
i need 20 pushups on the double
zee 9.7. klo 15.31 
that is an order
mo  [tekijä] 9.7. klo 13.39 
Are you commanding me?
I.M. Dumb 7.7. klo 4.56 
update this mod to 1.6
Brynjar 26.6. klo 8.48 
can this be added mid save?
zee 25.6. klo 22.47 
Land carrier cannot move anywhere
Z3roCool 24.6. klo 15.37 
It is possible to transform land crawler to hover? Is almost impossible to move it on any map!
Pacpernik 17.6. klo 13.42 
to be honest, one of the best mods, but still i'm missing boats, like big ass cargo boat
logangrendler 17.6. klo 10.26 
THE BEST
logangrendler 17.6. klo 10.26 
sadly dose not work with mutifloor but may work with hospitality




add boats please
Large Hardon Collider 15.6. klo 11.48 
@ThySuitman could just make a scenario for it yourself
ThySuitman 14.6. klo 10.45 
any chance we can get starts with the vehicles? so you could start as a nomad without getting all the research and resources
Bloop 12.6. klo 18.09 
Now I really want a version of this that adds in boats and perhaps even a massive carrier ship for a fully sea set colony
李辅 8.6. klo 22.28 
能进远征队嘛,有这个小人吃喝不愁了
Evono 8.6. klo 16.45 
Can we get maybe a Half sized or even 1/3rd sized Land carrier ? its a bit... really enormous , but the Dreadnought is kinda too small haha
Meakin 5.6. klo 8.50 
Anyone fully tested this with CE? I see one comment saying the turrets are comically unaccurate
dr_rockzo 2.6. klo 13.55 
Apparently don't use flame turrets on these vehicles.
GNO-SYS 28.5. klo 16.06 
"I can finally LARP as kiith gaalsien"

May the blood-sand quiet the great slumber of Sajuuk.
Consumer Of Potatoes 25.5. klo 12.03 
the ultimate mad max/nomad caravan mod
Connie (she/her) 22.5. klo 12.57 
I can finally LARP as kiith gaalsien
CDG NEW ID 20.5. klo 10.24 
It seems as though turrets on vehicles are comicaly inaccurate with ce, like litteraly to the point where they sometimes shoot behind themselves, i feel as though this is probably a bug.
Pixl 19.5. klo 9.40 
Gotta meditate while arming these vehicles🧘‍♂️
Nadie0 10.5. klo 12.28 
My bad, I had forgotten to put a mod
Nadie0 10.5. klo 11.50 
I have checked, I investigated the biofuel and the fabrication but it doesnt appear in the architect, I dont know if its a bug or an incompatibility with other mods
mo  [tekijä] 10.5. klo 11.06 
Why don't you check the research tree?
Lixer 10.5. klo 10.21 
how to build vehicles???
Nadie0 10.5. klo 9.34 
How do I built the vehicles? I have investigated them but they don't appear anywhere in the architect.
Ciellyn 9.5. klo 0.57 
Hi, would be great to make exit and entering map less of a pain
The Opposing Force 8.5. klo 2.21 
@Alpharius Fallout 3 Enclave LARP with a replica Mobile Base Crawler
Sertyu 7.5. klo 7.16 
could we maybe get bigger/smaller land cruisers? making a mobile base whould be very cool
Rotrules 6.5. klo 20.03 
Will there ever be a sea and air counterpart to the land carrier? I would love to have a literal flying fortress.
fp.steam.acc.g76 6.5. klo 18.55 
Cool, but it seems useless unless they add car events
frcution 6.5. klo 10.15 
CDDA vehicles have become real
S U P E R H Y P E 3.5. klo 8.55 
I have been living off of the Land Carrier for half a year now, caravaning around. The trick is to not let it go on a map. Or only on very specific ones. Look for open terrain to temporarily settle near your target (do not use "make camp") and do your operations with a different vehicle, you ideally carry on the carrier. If you still maintain a homebase, you need to enable multiple colonies in the game settings.
Ryanisunique107 2.5. klo 0.00 
every time it loads into a map it just gets stuck
the clown 1.5. klo 21.19 
how do i make the land carrier work
S U P E R H Y P E 29.4. klo 11.09 
Okay, I solved it: It got stuck on a hidden conduit somehow?
S U P E R H Y P E 29.4. klo 10.29 
Hi, I built the Dreadnaught in an underground (under overhead mountain) hangar, but can't drive it out of there. I made the exit 12 tiles wide at this point but the truck still can't path out. Is that an issue with this mod? Other, somewhat smaller vehicles like the Bradley from RimThunder work fine
Alpharius 28.4. klo 19.01 
Right, right.. On what fucking circumstances would we ever use the land carrier? Even the dreadnought is a bit of a stretch.
Could you recommend me a mod that increases map sizes so I don't get screwed by the environment when driving my megafuck(tm)?