RimWorld

RimWorld

Technical map Vehicles
255 Comments
danya0122003 4 hours ago 
@Sir Luis just letting you know, the vehicle map framework mod has added gravship wheels, allowing you to build a vehicle as large as you want
[NN]Crow 13 hours ago 
im having a problem with this mod and the misc. robots. when i start a construction project on the vehicle (in this case de dreadnought) the robots get stuck inside and cant get out even though they clearly have an exit route abd a ladder. i dont know what causes this but i cant even destry the robots to rebuild them in the base outside the vehicle map. cuz for some reason on the vehicle the game dont let me attack them either. i give the order but the pawn doesnt do anything.
Sir Luis Aug 22 @ 9:22am 
We need a patch to land shuttles and grav ships on the vehicle map land carrier also need this mod needs times 2x size increase for the land carrier.
Sir Luis Aug 21 @ 7:59pm 
Panicoregon281. The vehicle map is present on the world caravan screen.

If you find a way to land shuttles on the land carrier of that map please let me know
mattburch01 Aug 21 @ 5:22pm 
how do I leave with the mudhead in the caravan? It says my coonists cant find a route to exit
PanicOregon281 Aug 20 @ 11:20am 
do these maps work on caravans?
Sir Luis Aug 19 @ 10:00am 
let me give exact details.

im using the Land carrier in a caravan. im on the world map stationary just above some imperial city that i can trade with. im crafting art on the vehicle map that you can see in the carvan world map. your pawns can move and do everything like a normal map on the caravan vehichle map except i cant get my shuttles to land there. i was hoping to convert the entrance loading dock into a shuttle bay
Sir Luis Aug 19 @ 6:59am 
hey there an issue with land carrier. I tried to convert mine into a mobile shuttle bay and leave in on the world map but i cant dock my shuttles with it.
thebodhismith Aug 17 @ 10:12am 
how do get the land carrier and dreadnought
Sir Luis Aug 16 @ 6:13am 
Land carrier is S tier.
Raclex Aug 11 @ 8:19pm 
thanks for updating :steamthumbsup:
Pasaway Aug 11 @ 5:59am 
@LioTheManlyBadAssHero: Have you seen the thumbnail? It shows vehicles from the mod you posted.
Beast_sen_pei Aug 10 @ 2:08pm 
无法建造了好像
AquaPlush Aug 9 @ 11:15pm 
Well, I can remove it... Sometimes, it seems, like when colonists add roofs on the platform it works?
AquaPlush Aug 9 @ 11:15pm 
Was trying to build on the Land Carrier, and certain items seem to get, like... Stuck, sometimes? It's never consistent what or where. I'm using some stuff from the Citadel Fortifications stuff, and it's like the stuff is still there even when it's deconstructed. The image stays and I can't remove it.
Ocomunepom Aug 9 @ 10:49am 
a space ship, whit the only thing build on board are land carrier whit everything on top
Ketamine Overdose Aug 9 @ 8:15am 
Gonna carry my land carrier into space now
阿联酋炮仙 Aug 9 @ 4:39am 
爹!
Comrade Butter Aug 7 @ 10:35pm 
update pleez
Baccalon Aug 6 @ 5:09am 
I want to build a camper and load it in a spaceship. Please update :warmth_ats:
Caramel Aug 6 @ 4:45am 
update pls!!!!!!!!!!
danya0122003 Aug 4 @ 1:15pm 
When, appoximately, will this mod be updated? Kinda want to know so that i can decide whether to start a new run soon, or wait for the update.

No pressure, but this being the only mod with a truly large map vehicle makes it more or less necessary for a nomadic playthrough
Uciel Aug 4 @ 11:02am 
1.6PLS!!!!!!!!!!
lisa_wong74 Aug 4 @ 7:39am 
the framework updated to 1.6
Adorablorp Aug 3 @ 5:39pm 
Postpone the update by a day for every "update please" message, please
Flawlessinfinite Aug 3 @ 5:15pm 
update pls
Ferali Aug 3 @ 3:04pm 
Didn't try this out in 1.5 since I wasn't interested in Anomaly or migrating my modlist from 1.4, but totally willing to wait for this to update for a nomadic playthrough in 1.6.
This_Guy Aug 2 @ 3:52pm 
Art takes time!
Caramel Aug 2 @ 10:53am 
update pls
Azrael Aug 2 @ 10:52am 
I wanted to know if you will considering adding a larger (or longer) vehicle then the land carrier? Please take care of yourself first and take your time on updating the mod!
AcetheSuperVillain Aug 2 @ 12:22am 
no rush, only love, very excited to see this come back someday
Flawlessinfinite Aug 1 @ 9:45pm 
update pls
Latex Santa Aug 1 @ 3:03pm 
@mo
Vehicle Map Framework has just been updated to 1.6.
[PR] Ashtar Sheran Aug 1 @ 7:52am 
y u no updat 1.6 >:((
康凯光 Aug 1 @ 12:40am 
1.6什么时候更新啊
Niccolite Jul 29 @ 11:21pm 
The mod somewhat works still. Building stuff directly on the vehicles has been impossible for me, but building separately and moving stuff onto them has a 30% success rate (Minify Everything). Nothing game breaking so far, just pawns and haulers running out of energy if I don't keep an eye on them when they try to path on the vehicle maps (I've only used small vehicles for mobile turrets, I don't know how the bigger ones run yet). A quick Draft and haulers can get rescued from standing infinitely
GULÉ🏠 Jul 28 @ 5:33am 
But there is a (DEV) version vehicle framework that is for 1.6.
https://steamcommunity.com/sharedfiles/filedetails/?id=3528683767
mo  [author] Jul 28 @ 5:00am 
The framework that this mod depends on has not been updated yet
GULÉ🏠 Jul 27 @ 2:34am 
Does this need 1.6 update?
Church.exe Jul 24 @ 11:45am 
@erroc I'm not speaking from any experience, but I can't see any reason why this mod wouldn't be CE compatible. As far as I understand it, the VMF literally just creates 'micro-maps' on vehicles, and this mod just adds vehicles that uses that framework. (which explicitly does say it's CE compatible) I.e. any weapons you use on a vehicle are actually just normal weapons - normal LMGs, normal gun turrets, normal mortars, etc. - so, speaking as an armchair developer, I can't see any reason it wouldn't be CE compatible.

Again, I have not tested myself, this is just an educated guess from what I understand about how Rimworld works internally and how the VMF goes about making vehicles with buildable platforms on them.
balmadina01 Jul 18 @ 12:33pm 
Im so sorry for these rude people commenting and demanding an update. If you update the mod, please delay the release for a week to spite them !
Erroc Jul 17 @ 6:23am 
Hello, i have a question, do you imagine a compatibility between your mod and Combat extended ?
Zandezitos Jul 16 @ 7:42am 
There's an unstable version of framework on autor's discord, or you don't want to risk?
Nam Jul 14 @ 5:09pm 
imagine if odyssey hoverships moved really slow but like this mod colonists can still do stuff while its in the world map
mo  [author] Jul 14 @ 12:04pm 
The framework that this mod depends on has not been updated yet
Nikkeh Jul 14 @ 10:43am 
Really looking forward to this one getting 1.6 support!
明日香 Jul 12 @ 7:33am 
cant wait to see this coming 兄弟!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posh Octavia Jul 11 @ 7:49pm 
oh man this ones gonna be a big one what with this being the travelling update
zee Jul 9 @ 3:32pm 
🫷🏻🗿🫸🏻