Space Engineers

Space Engineers

Daily Needs Survival Kit ( DNSK - Mk4.1a )
1,855 Comments
DH88 May 17 @ 7:05am 
Every time I play this game without this mod, I make it about 3 hours before I get bored from not having it. I wish Keen could get in touch with you and make this a critical part of the game like some other mods have become. Like oh you like survival here is another degree of difficulty for you. Awesome work, really awesome! I hope this keeps being updated. :steamhappy:
Skallabjorn  [author] Feb 10 @ 6:56am 
Nope, its all there. Asked and answered many time years ago. It has its own grouping.
The Engineering Man Feb 10 @ 6:43am 
Uhhh in survival with progression the only block you can get is the LCD panel????
Skallabjorn  [author] Feb 6 @ 6:08am 
Please read the guide area, asked and answered several times there. Cheers.
With the hydroponics they keep instantly filling themselves to capacity with gravel instead of pulling water and nutrients instantly when I remove it so I cant manually fix it, any ideas how to make them work?
Skallabjorn  [author] Jan 12 @ 7:11pm 
TY TY , this is one of the few mods that over the years had never broken due to KEEN making changes
DigitalLawrence Jan 12 @ 6:23pm 
Thanks! The pod did the trick! I will tweak things a little for fatigue, but the default config for thirst and food is pretty great for a gritty start! Amazing job!
Skallabjorn  [author] Jan 8 @ 4:28am 
additionally, if its literally minutes, you have someting conflicting with the mod OR the server host if your playing that way, has cranked up the rates in the mod. at spawn, your at 35 % cause you have cloning sickness and have about an hour before your needing water ( 0 water on bar )
Skallabjorn  [author] Jan 8 @ 4:25am 
use a spawn pod mod that has supplies in it to give you the time
DigitalLawrence Jan 7 @ 6:11pm 
I tried this and I loved it, but I couldn't figure out how to play it when starting on a planet. How can I not die in minutes? There's no way I can mine and build things before my first thirst death (depending on the planet, not even before my 10th).
Skallabjorn  [author] Jan 4 @ 4:52am 
There is another od out there that has you growing Algae specifically in an Algae grower. Not this mod. This mod you make algae-soy products in the hydroponics blocks. See above in the quick reference #4 and #5. Then follow up and read on those blocks in the guide.
FoxtrotDelta3 Jan 3 @ 8:54pm 
I looked at the guide and didn't see it, could've possibly looked over it, but where do I find Algae product?
Skallabjorn  [author] Dec 10, 2023 @ 10:44am 
All the info is in the guide, pleas read that but

in Summary you plant seeds in the crop growing blocks, seeds can be bought at vending machines or found in unknown signals. Seeds can be made from crops you grow.
Cato Dec 10, 2023 @ 9:57am 
Where can i found carrots and this stuff? Are there on planets?
Skallabjorn  [author] Dec 9, 2023 @ 7:52am 
You remove it the same as any mod, remove it from the worlds mods list. It sounds like you have another mod in game that requires DNSK as a dependency and thus THAT mod reloads this mod.
Adrian Eldritch Dec 9, 2023 @ 6:48am 
How to remove the mod? When removed from the server, all objects and the HUD are still in game.
Skallabjorn  [author] Nov 3, 2023 @ 7:19am 
Additionally ( sorry for the late reply ) when you process ice to water it filters organics out that you can use.
Skallabjorn  [author] Oct 23, 2023 @ 7:48am 
No organics in space, thus you will have to use the organics that are yielded from your suit when you use a washroom / suit facilities.
Danman1354 Oct 22, 2023 @ 5:36pm 
Are you able to mine organics from asteroids?
If not, what is the best way to get them from a world with no planets?
Skallabjorn  [author] Oct 20, 2023 @ 6:25am 
Sounds like your using Eats Sleep Drink Repeat ( the bars down by the vanilla bars ) and our mod ( the top bars ).

ESDR is not our mod, we dont support it. The 2 mods are not made to work together ( well, not very well )

So, its a mod conflict, you can use one or the other not both.
ArizonaBLACK Oct 19, 2023 @ 11:26pm 
the mod showed 2 seperate sets of needs bars. i drank all the water and cola i started the game with as it said i was getting thirsty, the needs bar near the vanilla bars showed my thirst full while the second needs bar showed my thirst at zero and i started to take damage
linux mint Sep 19, 2023 @ 9:18pm 
damn. thanks for sharing.
Skallabjorn  [author] Sep 19, 2023 @ 7:54am 
No, unfortunately thats a long known glitch in the game itself when using modded assembler blocks.
linux mint Sep 18, 2023 @ 6:29pm 
having to select the assembler every time i want to make something is very annoying. is there any way to move this mod's blocks down in the assembler list so when i open the production tab it opens to the parts assemblers?
Skallabjorn  [author] Sep 12, 2023 @ 11:44pm 
Not at this time.
SiriusBlack Sep 12, 2023 @ 11:13am 
Any plans to further expand this mod? You already have food from "hunting", I think it would be neat to add husbandry. Nothing crazy, just similar to say Minecraft. Just lure an animal to a pen and look after them, for a reliable food source.
Skallabjorn  [author] Sep 5, 2023 @ 5:30am 
Its a mineral added to the game, its used in fertilizer. if you read the guide, more info there.
sSpaze Sep 4, 2023 @ 12:35pm 
what is phosporus?
Skallabjorn  [author] Jul 26, 2023 @ 7:54pm 
Your mod order as he says may be an issue, tho it is listed as an auto required dependency.
McCloud Jr Jul 26, 2023 @ 1:37pm 
Awhile back Keen Software added a piece of code to auto grab Required Mods for whatever mod your using (in this case it will auto grab Text HUD API for this mod).

This is true to basically all mods that have required items.


Please note however some mods need to be placed in a Load Order and sometimes the auto grab doesnt work (though this is very rare)
Cronyx Jul 26, 2023 @ 1:15pm 
Do I need to manually subscribe to Text Hud and add it to my modlist, or as a dependency, will it be added automatically?
Skallabjorn  [author] Jul 25, 2023 @ 6:43am 
check your sid bar block menu for the mods blocks under Daily Needs Category.. The Blocks do have different names.

If you cant see them there, you have a mod conflict.
Caelaran Jul 24, 2023 @ 5:50pm 
Having an issue where the only available food resequencer is the small block version, new to the game, am I doing something wrong? Have tried scrolling the mouse wheel with no luck, and a block search only shows the small block version. Is the large block version under a different name?
cgw Jul 7, 2023 @ 2:12pm 
Text HUD APi All OK AllWork.
MOD_CRITICAL_ERROR: Crop Grower, in file: Unknown
MOD_ERROR: Daily Needs MK 4 Simplified - Survival Needs for Space Engineers 6 Error
MOD_ERROR: Daily Needs Survival Kit ( DNSK - Mk4.1a ) 4 Error
MOD_ERROR: DNSK - Bio-Fuel Production & Power Generators 1 Error
load only 5 Mods
dneylon Jul 1, 2023 @ 5:04pm 
Oh ok
Skallabjorn  [author] Jul 1, 2023 @ 9:48am 
Asked and answered several times in the past.

Food items are treated as ores or ingots by the scripts and game, sorry, not possible ( when this mod was written, Keen had not implemented that function ion game, and we are not prepared to rewrite all the scripts , if even possible , for accommodate that minor inconvenience )

Sorry.
dneylon Jun 30, 2023 @ 11:12pm 
can you make the food into tool items so it wont pull it out of your inv when you use the put all compoinets away button ?
Skallabjorn  [author] Jun 13, 2023 @ 7:31am 
Please see the guide. However, what I myself usually do is use conveyor sorters on switches, and isolated inventories.
the_kuz Jun 12, 2023 @ 3:38pm 
I'm having an issue where the Hydroponics (both open and enclosed) blocks grab *ALL* Water Packets and Gravel into it's inventory and holds onto it.
This makes it impossible for the Food Resequencer and Crop Growers to make things that require those items, because they cannot pull them from the Hydroponics' inventory, even though they all have valid conveyor connections.

Any suggestions? TYIA :)
Skallabjorn  [author] Jun 7, 2023 @ 7:00am 
See below - most likely its a mod conflict. search the guide and bug reports.

Thank You.
123 Jun 6, 2023 @ 9:37pm 
Cant find how to fix this issue
Skallabjorn  [author] Jun 6, 2023 @ 7:02am 
Multiple possibilities
1- Mod conflict
2- incorrectly installed , delete the mod AND all player data for the mod and re install
3- using a pirated copy of the mod

Suggest you read the guide and the bug reports area. All this has been seen before and handled there
123 Jun 6, 2023 @ 3:50am 
so i reload the game when i am dying cause of dehydration
and when i log back in the stat just stuck
like the hunger thrist and stamina all at 45
i tried to run for a while the stamina not decreased
i tride to sit the stamina not increase
i tried to suicide , disable and enable mod still bugged
this mod cant be work with what mod? any mod restriction if using this?
i burry again this game deep down cause this mod not working
123 Jun 6, 2023 @ 3:31am 
nvm its stil buged
123 Jun 6, 2023 @ 1:22am 
bugged after you reload safe sometimes your stat go back to like when your respawn and not decreaseing after that have to suicide to restore it
Skallabjorn  [author] May 23, 2023 @ 2:18pm 
Alas its a restriction of what Keen has written and how it was written.
jPRO May 11, 2023 @ 5:09am 
thats really shame it can be set up only with global scope, still its minor improvement and i could live without it, anyway thanks much for this amazing mod!
Skallabjorn  [author] May 7, 2023 @ 10:23am 
That something that mod would have to add, if you read the guide for this mod you will find where you can adjust consumption settings yourself ( but it would be global and not suit specific. ) The mod your speaking of didnt exist when this mod was created.
jPRO May 7, 2023 @ 8:45am 
amazing mod! but i wish if No Suit (id:2269671355) that i really love, would have lower consumption of food/water/energy than regular suit with jetpack, so there would be real advantage to not wear it in safe areas
Raynor May 1, 2023 @ 10:54am 
@uximer I don't have that issue. Try moving Aww Scrap below DNSK in your load order.