Space Engineers

Space Engineers

Daily Needs Survival Kit ( DNSK - Mk 4.2 )
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Update: Oct 15, 2024 @ 1:47pm

fixed emissive's in scripts for animations and lighting , Keen changed them from Static to entity name addressing.

Updated copyright docs for 2024/25

Update: Oct 15, 2024 @ 1:28pm

Changed MyCubeBlockEmissive static class to an instanced class.
Updated Init method in CubeBlock classes to use instanced version instead.

Update: Oct 19, 2021 @ 9:56am

Update: Oct 19, 2021 @ 9:46am

water tweaked again, was too efficient in recycling from previous change.

Added Food processor ability to manually recycle grey water at low efficiency vs water recycler.

Update: Oct 19, 2021 @ 9:36am

updated cloned meats to use an iron and nickel ingot vs component plates ( as requested )
Water tweaks
Update to DRM system

Update: Oct 19, 2021 @ 9:09am

tweaks to food system, pre icon change over prep

Update: Jun 1, 2021 @ 11:20am

fixed noms trigger to auto to full index error, rebalanced tofu vegie to other vegies

New DRM mk 3 code added to system in additions to mk1 and mk 2

Update: May 26, 2021 @ 12:04pm

changed noms to trigger only when you first sit and not maintain constant eating

removed extraneous files from past changes and updates, updated DRM codes and checksums, updated subtype id checks, further script optimizations, mod id check updated, foreign language dlc compatibility updated ( bed, noms use )

Update: May 26, 2021 @ 11:57am

test again

Update: May 26, 2021 @ 11:51am

reverted to bes tag version, deemed that beds and noms are the only 2 required overide tags for other languages, nobs triggers the waste dump same as toilets and bathrooms. using the name and posture change checks together cause the script to fail.