Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: May 8, 2019 @ 8:50am

- Lo and behold, a new update!
- Removed siege battles completely as they were simply frustrating
- Halfed most unit sizes, making large monsters and heroes somewhat more powerful. Zombies and Goblins are still 200 strong, making them viable units now, instead of simply taking up space in the army.
- Other small tweaks

Update: Jun 13, 2018 @ 2:17pm

- very minor tweaks

Update: Jun 5, 2018 @ 7:15am

- Significantly increased resistance to assassination for Chaos and Beastmen lords

Update: May 16, 2018 @ 7:13am

- Minor fixes
- Overhaul of Beastmen Tech Tree, complete rearrangement

Update: May 12, 2018 @ 9:07am

- Minor fixes

Update: May 12, 2018 @ 8:12am

- Introduced income for hordes depending on their size. Growing hordes is now easier and more worthwhile.
- Minor fixes

Update: May 10, 2018 @ 7:04am

- Minor fixes

Update: May 9, 2018 @ 6:29am

- Minor fixes
- Reduced miscast chances overall. Tier 1 and 2 spells have 0% basic miscast chance, tier 3 spells have 3-10%. Overcharging still has a relatively high miscast chance.

Update: May 7, 2018 @ 6:06am

- Minor fixes

Update: May 6, 2018 @ 9:20am

- Complete overhaul of all spells