Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
145 Comments
MattoFrank  [author] Sep 15, 2023 @ 10:34am 
Should work, but I have no idea what the last working version was and if it's still available. Whatever causes the crash is probably easily fixed within 2-3h, too, one simply needs to find the changed files and merge them - but honestly, I won't do it. If anyone wants to and re-upload the mod under their own name, though, be my guest :)
Firestormhand Aug 27, 2023 @ 12:19pm 
Is there a way to play this mod by downgrading the game to the working version?
MattoFrank  [author] Nov 19, 2022 @ 11:47am 
Unfortunate, but I don't work on this anymore. Anyone with the skills and the motivation to fix this is free to re-upload their own version, though.
stormleo77 Nov 17, 2022 @ 8:43pm 
crashing on start
MattoFrank  [author] Nov 12, 2021 @ 12:35am 
It obviously is. I don't know if it still works, though, but I assume it does, as there have been no big updates since I stopped working on it.
case blau Nov 11, 2021 @ 9:03am 
Hey man is the mod still up on workshop?
MattoFrank  [author] Dec 27, 2020 @ 3:24am 
To give you some initial leads: You have to reduce lord/hero HP (in some table with all the individual units) and change their attacks from AoE to normal, while also reducing damage dealt (both of this is done in the weapons-table). Now the problem is that you will probably also have to go through all skills and upgrades having anything to do with lord/hero-combat to properly balance all of those and that will take a while ...
MKR Dec 25, 2020 @ 2:50pm 
That's fair, thanks for the tip and the mod mate!
MattoFrank  [author] Dec 19, 2020 @ 4:07am 
Nope, not possible, sorry. I began this humongous project with exactly your intention, though, and that is relatively easy to achieve. So the only thing you could do is getting into modding and doing it yourself
MKR Dec 17, 2020 @ 9:23pm 
Hey mate, sorry if this is obviously stated anywhere but I didn't spot it.
Is it possible to enable only some aspects of the changes? I essentially just want to tell the lords to stop being demi-gods, otherwise I'm quite happy with the game.

Or, to be honest your changes might well be amazing for the game, i'm just wary of changing too much!

Cheers.
MattoFrank  [author] May 30, 2019 @ 7:40am 
Put it into your data directory
C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER\data\
2guildwars May 29, 2019 @ 2:20pm 
Thanks. I got the submod from mediafire but, well, how to use it? Sorry but all my modding skills are generally hitting the 'subscribe' button.
MattoFrank  [author] May 15, 2019 @ 4:36am 
:'D Steam doesn't allow external links, so I had to modify them. Obviously you need to replace the [DOT] with a dot! --> .
2guildwars May 14, 2019 @ 1:04pm 
Thanks. Do I need an account or what? The first link directs me to main mediafire site with no search option. The other one leads to some suspicious www.com.com site. I had similar problem with the startpos mod by the way, which also don't direct me to the uploaded file so I am playing Skarsnik without researching technology (I can consider this as additional challenge)
MattoFrank  [author] May 14, 2019 @ 9:25am 
The stupid new launcher won't upload the file, so I put it on mediafire for now. Here's the link:
http://www.mediafire [DOT] com/file/69we4j58fmf313i/MattoFranks_radious_total_war_mod_walls.pack/file
MattoFrank  [author] May 14, 2019 @ 5:44am 
Hm actually it was really quick to make that submod just now so I did it after all. I'll upload it as soon as I get to my other computer.
2guildwars May 14, 2019 @ 12:54am 
Thanks. It would be great if You do it. Or just upload this on Your workshop so players have an option too choose. I am afraid You have exaggerated my modding skills greatly. Regards
MattoFrank  [author] May 11, 2019 @ 12:33pm 
PS: I just realised I still have a backup version of my mod with walls still there. If you want I can upload it somewhere to save you the about two hours of work.
MattoFrank  [author] May 11, 2019 @ 8:13am 
(...)
Since you know how to handle modding yourself, though, I encourage you to simply add walls back in. Go to "db/building_effects_junction_tables/data__core" and add the following effect to "wh_main_emp_settlement_major_1" etc. The effect is "wh_main_effect_settlement_walls_hidden" scope "region_to_region_own" value "1", also for damaged and ruined.
Don't forget "wh_main_special_settlement_XYZ_1-5" either, although they're a total pain in the ass. Feel free to publish it as a submod as well, I'll link to it. The easiest way would be to add a new table like "db/building_effects_junction_tables/walls" or something with only wall effects in it, in case I decide to change something in the data__core table in the future after all. Load order would also be unaffected in that case.
MattoFrank  [author] May 11, 2019 @ 8:05am 
I just really hate sieges, mostly because the AI is utterly unprepared to handle them, I couldn't take it anymore. The fact that all infantry units automatically carry ladders also makes an efficient defense impossible. The drawback is that some skills and techs that improved artillery damage are now pretty pointless, since the most important advantage to increased artillery damage is in breaking down walls more quickly.
(...)
2guildwars May 10, 2019 @ 2:40pm 
Thanks for the update. But isn't it a one step too far? I strongly supported making garrisons smaller, but this.Hmm, I agree that sieges where mostly dull and tedious, but in Your overhaul they happened rarely and from time to time they can be exciting. The point of walled settlements is too buy defender some time, to gather field army and send relief force. It's historical and realistic as is the purpose of this mod. Besides I guess the lack of fortifications will strongly favour horde factions. I would gladly hear Your opinion on this. Regards
MattoFrank  [author] May 8, 2019 @ 8:53am 
Made an update again. This will probably be the last, though, since I am starting to work on the same mod for Rome 2.
Vera Nov 8, 2018 @ 11:53am 
A shame! Your mod looks quite promissing!
MattoFrank  [author] Nov 8, 2018 @ 11:41am 
@Gato: I responded to the post you made under my collection.
@PICARD: No idea, sorry :/
Vera Nov 7, 2018 @ 8:15pm 
Hi! I'm having the same problem Fitz had in February; I'm trying to launch my game with nothing but your mod, the radius mod and the radius units mod and I get a crash on game start. Game works fine without it; I've also tried verifying cache integrity, but to no avail. Any insight on the issue since then?
Gato Nov 6, 2018 @ 8:12am 
Hello. I am using the 6 mods of your list, but there are some problems. First, I cannot find a way to give mounts to heroes, and the other, the wizards dont have any spells. I am only using these mods in that order. And heroes have only 1hp. Thanks
MattoFrank  [author] Jul 30, 2018 @ 7:57am 
I just manually load the files into PFM. It's called "MattoFranks_radious_total_war_mod.pack"
2guildwars Jul 29, 2018 @ 12:41am 
Still love Your mod. I tried to tweak it a bit with Pack File Manager, yet the programme can't find Your mod. I have no such issue with dozens other mods. I can also tweak Your AI mod, but not an overhaul. Any idea? What's the full name of the pack files? Is it somewhat 'hidden' in Radious and Radious Units pack?
MattoFrank  [author] May 22, 2018 @ 4:17am 
Tested it and I don't experience crashes, I get to the main menu just fine. I have no idea why some people get crashes when using the exact same version as I do, it doesn't make sense!
Lostpancake May 20, 2018 @ 4:19am 
The only option I see in the launcher is 'play'
I mean Intro movies as in the company logos.
MattoFrank  [author] May 20, 2018 @ 4:09am 
Did you press "play" or "continue campaign"?
Lostpancake May 20, 2018 @ 2:50am 
Did a clean reinstall and this mod crashes on startup before the intro movies start. Using all 4 mods and I have all the DLCs. Radious on its own works fine.
MattoFrank  [author] May 6, 2018 @ 9:22am 
Hey all! I'm still alive and just uploaded a new version of the mod. I overhauled all spells - they are now generally more powerful individually but also riskier and need more mana.
MattoFrank  [author] Apr 13, 2018 @ 5:11pm 
If you disabled sfo and better campaign movement, there should not be a problem. Maybe you have "hard" mods installed which don't show up in the mod-manager? Some visual mods are like that.
mr.napop Apr 13, 2018 @ 6:02am 
hello, the game crashes on start, like before the menu is shown. i have radious and radious units, and the campaign ai, thats it. i do have sfo installed and better campaign movement, but disabled them. i also verified game files and all is ok with that. any idea as to what to do? cheers
MattoFrank  [author] Apr 11, 2018 @ 5:25am 
Little update from my end: I have very limited time at the moment, but I finished a draft for an overhaul of all spells, which I want to implement soon.
MattoFrank  [author] Mar 14, 2018 @ 7:53am 
Sorry for the breaking update. That's what happens when every once in a while you decide to skip rudimentary testing because it's already 5am and just do a quick upload before hitting the hay ...
MattoFrank  [author] Feb 25, 2018 @ 9:19am 
There is a new version for the visual effects submod. You have to redownload it from mediafire.
Gas Head Feb 19, 2018 @ 11:27am 
WOOHOO!!! Congratulations!
MattoFrank  [author] Feb 19, 2018 @ 9:39am 
*Fanfares, horns and trumpets*

IT IS DONE! The mod is now 100% finished! I will still change minor things around and go bug-hunting, but there are no large changes left to do (since I changed every single aspect of the game now).
The only major idea I have left is improving AI battle formations, but that's really quite a minor side-project compared to what I worked on these past few months ...
MattoFrank  [author] Feb 3, 2018 @ 11:23am 
It's not mandatory actually. I just tried it and even without MFCAI the game works just fine.
Gas Head Feb 3, 2018 @ 10:44am 
Also you wrote: "I tried with only radious mod, radious units and your realism mod, but it stil crashes when I launch the game." Motto Frank's campaign AI mod is madatory, you didn't say you activated it. Maybe this is the fault?
Gas Head Feb 3, 2018 @ 10:42am 
Fitz5555: Try valdiating game files of the game. Maybe something got corrupted?
Fitz5555 Feb 3, 2018 @ 10:41am 
Ok , thanks for your help.Bye
MattoFrank  [author] Feb 3, 2018 @ 10:40am 
Well it doesn't crash for me and most other users, so I don't know what you're doing wrong, but I guess you'll have to figure it out for yourself.
Fitz5555 Feb 3, 2018 @ 9:21am 
I tried with only radious mod, radious units and your realism mod, but it stil crashes when I launch the game.
Fitz5555 Feb 3, 2018 @ 9:10am 
Ok, thanks.
MattoFrank  [author] Feb 3, 2018 @ 7:44am 
It's the camera mods. Cameras are controlled by campaign_variables (for some inexplicable reason), which is a table I heavily modified.
Fitz5555 Feb 2, 2018 @ 11:28pm 
Yes i have radious total units as well.I have a better camera mod,better campaign camera mod, BETTER Campaign Map - OVERHAULED, GCCM main, skip intro logos, yours campaign AI and yours ROR re-enabled.I have turned off every other mod.
MattoFrank  [author] Feb 2, 2018 @ 9:27pm 
Radious total units as well? Which visual mods?