Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Oppdatering: 8. mai 2019 @ 8.50

- Lo and behold, a new update!
- Removed siege battles completely as they were simply frustrating
- Halfed most unit sizes, making large monsters and heroes somewhat more powerful. Zombies and Goblins are still 200 strong, making them viable units now, instead of simply taking up space in the army.
- Other small tweaks

Oppdatering: 13. juni 2018 @ 14.17

- very minor tweaks

Oppdatering: 5. juni 2018 @ 7.15

- Significantly increased resistance to assassination for Chaos and Beastmen lords

Oppdatering: 16. mai 2018 @ 7.13

- Minor fixes
- Overhaul of Beastmen Tech Tree, complete rearrangement

Oppdatering: 12. mai 2018 @ 9.07

- Minor fixes

Oppdatering: 12. mai 2018 @ 8.12

- Introduced income for hordes depending on their size. Growing hordes is now easier and more worthwhile.
- Minor fixes

Oppdatering: 10. mai 2018 @ 7.04

- Minor fixes

Oppdatering: 9. mai 2018 @ 6.29

- Minor fixes
- Reduced miscast chances overall. Tier 1 and 2 spells have 0% basic miscast chance, tier 3 spells have 3-10%. Overcharging still has a relatively high miscast chance.

Oppdatering: 7. mai 2018 @ 6.06

- Minor fixes

Oppdatering: 6. mai 2018 @ 9.20

- Complete overhaul of all spells