Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Opdatering: 8. maj 2019 kl. 8:50

- Lo and behold, a new update!
- Removed siege battles completely as they were simply frustrating
- Halfed most unit sizes, making large monsters and heroes somewhat more powerful. Zombies and Goblins are still 200 strong, making them viable units now, instead of simply taking up space in the army.
- Other small tweaks

Opdatering: 13. juni 2018 kl. 14:17

- very minor tweaks

Opdatering: 5. juni 2018 kl. 7:15

- Significantly increased resistance to assassination for Chaos and Beastmen lords

Opdatering: 16. maj 2018 kl. 7:13

- Minor fixes
- Overhaul of Beastmen Tech Tree, complete rearrangement

Opdatering: 12. maj 2018 kl. 9:07

- Minor fixes

Opdatering: 12. maj 2018 kl. 8:12

- Introduced income for hordes depending on their size. Growing hordes is now easier and more worthwhile.
- Minor fixes

Opdatering: 10. maj 2018 kl. 7:04

- Minor fixes

Opdatering: 9. maj 2018 kl. 6:29

- Minor fixes
- Reduced miscast chances overall. Tier 1 and 2 spells have 0% basic miscast chance, tier 3 spells have 3-10%. Overcharging still has a relatively high miscast chance.

Opdatering: 7. maj 2018 kl. 6:06

- Minor fixes

Opdatering: 6. maj 2018 kl. 9:20

- Complete overhaul of all spells