Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: 8 mei 2019 om 8:50

- Lo and behold, a new update!
- Removed siege battles completely as they were simply frustrating
- Halfed most unit sizes, making large monsters and heroes somewhat more powerful. Zombies and Goblins are still 200 strong, making them viable units now, instead of simply taking up space in the army.
- Other small tweaks

Update: 13 jun 2018 om 14:17

- very minor tweaks

Update: 5 jun 2018 om 7:15

- Significantly increased resistance to assassination for Chaos and Beastmen lords

Update: 16 mei 2018 om 7:13

- Minor fixes
- Overhaul of Beastmen Tech Tree, complete rearrangement

Update: 12 mei 2018 om 9:07

- Minor fixes

Update: 12 mei 2018 om 8:12

- Introduced income for hordes depending on their size. Growing hordes is now easier and more worthwhile.
- Minor fixes

Update: 10 mei 2018 om 7:04

- Minor fixes

Update: 9 mei 2018 om 6:29

- Minor fixes
- Reduced miscast chances overall. Tier 1 and 2 spells have 0% basic miscast chance, tier 3 spells have 3-10%. Overcharging still has a relatively high miscast chance.

Update: 7 mei 2018 om 6:06

- Minor fixes

Update: 6 mei 2018 om 9:20

- Complete overhaul of all spells