Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Opdatering: 11. mar. 2018 kl. 11:26

- Overhauled AoE attacks for monsters again. Maybe it's sane now.
- Grudges made far less severe
- Minor fixes

Opdatering: 11. mar. 2018 kl. 8:46

- Minor fixes

Opdatering: 8. mar. 2018 kl. 10:56

- Hotfix: Ironbreakers no longer have chainsaw-axes that cause 90 damage. They have normal axes now.

Opdatering: 8. mar. 2018 kl. 10:46

- Minor fixes

Opdatering: 8. mar. 2018 kl. 6:38

- Minor fixes
- Trade Depots (Dwarfs) now increase building income in their province
- AoE damage for monstrous units increased again. Hopefully these values now present a good balance.

Opdatering: 7. mar. 2018 kl. 11:39

- Large amount of fixes and changes to hordes
- Razing a settlement (rather than sacking it) as a horde grants extra growth now
- Ungors are a bit cheaper, so are some Men at Arms
- Increased raiding income for hordes (+100%)
- Removed semi-hidden population point cost for Horde buildings
- Comet of Cassandora nerfed a lot
- Initial recharge for some spells (up to five minutes) to allow time to kill or rout mages before they can cast devastating spells (instant Chalice of Potions -> Comet of Cassandora was not so pleasant in my last session).
- Added some replenishment to hordes outside of encampment
- Removed attrition immunity from most stances
- Bray Shamans are now better fighters, Beastlords now have stats corresponding to their armament (dual axes, previously they were considered to wield a single axe)

Opdatering: 7. mar. 2018 kl. 6:18

- Core buildings for hordes cost 4/6/8/10 population points now
- Minor fix

Opdatering: 7. mar. 2018 kl. 5:06

- Ungor recruitment time increased to two turns
- Some more changes to horde building

Opdatering: 7. mar. 2018 kl. 3:45

- Removed "Rage" ability for Norscan marauders

Opdatering: 7. mar. 2018 kl. 2:41

- Razing/Sacking grants +100 growth to hordes now. Awakening Norscan Tribes also grants +100 growth for Chaos Warrior hordes.
- Fimir deal the intended amount of damage now (twice the previous amount)