Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Opdatering: 7. mar. 2018 kl. 1:17

- removed Marauder Spearmen (Shields) from Norscan garrisons (oversight)

Opdatering: 7. mar. 2018 kl. 0:55

- Hordes no longer generate income on their own, they must fully rely on raiding and sacking now.
- Horde buildings no longer cost money, but all building levels need population points (like in vanilla). Upgrading a horde's tier costs 10 dev points.
- Population surplus gained by hordes twice as fast now.
- Beastmen's "main" techs are quicker to research now but don't grant research boni.
- Vast reduction of AoE damage for all monstrous creatures. Chariots' damage increased.

Opdatering: 6. mar. 2018 kl. 8:14

- Minor fixes for Chaos
- Marauders are now considerably cheaper
- Basic income from hordes is now 500 regardless of "settlement" level

Opdatering: 6. mar. 2018 kl. 7:12

- More fixes for Chaos
- Marauder Spearmen (Shields) removed due to unsolvable animation problems

Opdatering: 5. mar. 2018 kl. 9:20

- Further fixes and changes for Chaos and some for Beastmen as well

Opdatering: 5. mar. 2018 kl. 8:12

- Many fixes for Chaos
- Razing a settlement now grants 100 growth to Chaos/Beastmen
- Replenishment now works for encamped hordes

Opdatering: 4. mar. 2018 kl. 17:55

- Minor fixes
- Raise Dead (in-battle spell) is now only usable twice per battle, plus once overcharged
- Raise Dead (campaign mechanic) is now restricted to Zombies only
- Infiltrate Noble Houses tech (vampires) now grants +25 diplomatic relations with Bretonnia and Empire factions. This should actually enable diplomacy now.

Opdatering: 4. mar. 2018 kl. 13:36

- Several vampire related fixes
- Several spells can no longer affect undead units (Doom and Darkness, Curse of Years, etc)
- Wind of Death nerfed
- Several other spells nerfed/fixed

Opdatering: 4. mar. 2018 kl. 7:16

- Warpaint of Wurrzag ability fixed
- Diverse fixes
- Savage Orcs now carry dual-weapons, as their stats had suggested all along.
- Savage Orcs now only have 5% ward, down from 10%

Opdatering: 3. mar. 2018 kl. 10:41

- Noticed that I had removed Orc Boys with Greatweapons. Should now be available again.