Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Opdatering: 24. feb. 2018 kl. 8:50

- Increased Dwarf Settlement income to the actually intended level
- Minor fixes

Opdatering: 23. feb. 2018 kl. 10:33

- Masters of Steel and Stone commandment (Dwarfs) no longer has a negative effect and is thus now the "neutral" option.

Opdatering: 23. feb. 2018 kl. 8:05

- Minor fixes
- Dwarf settlements now have one more unit of Dwarf Warriors as garrison
- Vastly reduced rewards for Chapter objectives
- Increased income from settlements across the board
- Reduced building costs. Almost no buildings cost more than 3000 now.
- Added bullet points to all units stating their "recruitment type" (short-term, long-term, mercenary, etc)

Opdatering: 22. feb. 2018 kl. 10:18

- Minor fixes

Opdatering: 22. feb. 2018 kl. 8:41

- Minor fixes

Opdatering: 21. feb. 2018 kl. 10:45

- Removed cap on dwarf miner units (due to them being part of every garrison, they would otherwise be unrecruitable, which I had overlooked)
- Thorgrim's Quest "Book of Grudges": Required trade income to pass stage 1 is now 300, not 2000.
- Savage Orc hordes should now also recruit other units besides plain old Savage Orcs.
- Minor fixes

Opdatering: 19. feb. 2018 kl. 9:33

- Norscan Skill Trees done
- Added "Chaos God" skill branch for Chaos Lords and Exalted Champions (Marauder Chieftains also have it).

Opdatering: 18. feb. 2018 kl. 15:20

- Skill Trees for Norscan Heroes done

Opdatering: 17. feb. 2018 kl. 12:01

- Minor improvements to mount triggers

Opdatering: 16. feb. 2018 kl. 11:25

- Norscan Mount Triggers implemented and started work on the Skill Trees