Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
Viser 71-80 af 314 forekomster
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Opdatering: 26. jan. 2018 kl. 12:07

- Changed conditions for getting some mounts

Opdatering: 26. jan. 2018 kl. 10:27

- Minor fixes
- Actually fixed the bugs with the Chaos versions of Marauder Champions and Berserkers now
- Fixed the weird army compositions Chaos used in the campaign
- Some tweaks to auto-resolve
- Encouraged Bretonnia to use more Knights
- Reduced the re-spawn rates of Beastmen Hordes

Opdatering: 25. jan. 2018 kl. 18:45

- Increased movement range of embedded heroes considerably. This should make forced march etc. work now for armies with embedded heroes.

Opdatering: 25. jan. 2018 kl. 16:42

- Minor fixes

Opdatering: 24. jan. 2018 kl. 13:32

- Minor fixes

Opdatering: 22. jan. 2018 kl. 15:55

- Minor fixes

Opdatering: 22. jan. 2018 kl. 14:47

- Changed Mount triggers back to "on ranking up" after failing to find a solution to the spam issue

Opdatering: 22. jan. 2018 kl. 13:44

- New unsuccessfull attempt at fixing the Mount spam
- Minor fixes.

Opdatering: 22. jan. 2018 kl. 11:09

- Reduced siege holdout times by 1 turn
- Removed "On Guard" effect after agent actions
- Minor fixes
- Tried to fix Mount spam every turn. Not sure if it worked.

Opdatering: 20. jan. 2018 kl. 12:34

- Trade Goods reduced again but introduced direct income for resource-buildings (10 moneys for every trade good, gold is worth 30, because it doesn't produce trade goods. Pastures are still just better farms.)