Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Opdatering: 15. jan. 2018 kl. 15:00

- Dwarf Hero Skills done. Dwarf Lords not yet finished.

Opdatering: 15. jan. 2018 kl. 13:40

- Reiksguard capped at 4 units
- Changes to Grombrindal's god choices and his personal trait

Opdatering: 14. jan. 2018 kl. 19:24

- Minor fixes
- Dwarf Skill Trees half-way done

Opdatering: 14. jan. 2018 kl. 10:32

- Minor fixes

Opdatering: 13. jan. 2018 kl. 19:01

- Minor fixes

Opdatering: 13. jan. 2018 kl. 10:39

- Overhauled passive lore abilities (not all of which are now passive)

Opdatering: 13. jan. 2018 kl. 9:19

- Reduced background income and increased income from buildings. Unfortunately, I can't figure out how to increase trade resource values, so trade resources are now less profitable. I decreased construction costs for resource buildings to make up for this.

Opdatering: 12. jan. 2018 kl. 11:13

- Skill Trees for all Bretonnian characters overhauled
- Raiding income fixed. I think I must have made an interpunctuation mistake earlier, but in any case, raiding income is now back to sane levels.

Opdatering: 11. jan. 2018 kl. 6:00

- All magic skill-branches overhauled
- Added a dummy ability that increases mana-recharge for every wizard on the battlefield. It should therefore be far more viable to use several spellcasters at once now. Wurrzag and the Fay Enchantress however do not have this ability, as it caused the game to crash when opening their skill-trees. Gods know why!

Opdatering: 9. jan. 2018 kl. 19:55

- Overhauled all spell-related Skills, (which took less time than expected), but for non-empire characters, skill trees have not been adapted yet.