Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Mar 18, 2018 @ 2:36am

- Reduced severity of grudges
- Reduced ammo for javelin-units and javelin "fire"-rate
- Fixed Opportunist Murder ability for Nasty Skulkers

Update: Mar 17, 2018 @ 10:45am

- Minor fixes
- Overhauled Runesmith/Runelord skill trees. They can now get up to 4 new rune-abilities. The non-working ancillary granting runes have been removed.
- Overhauled all rune-abilities.

Update: Mar 16, 2018 @ 5:11pm

- Minor fixes
- Yet more changes to Monsters' AoE attacks after learning some surprising new things about how Bonus vs X works. Should now be quite strong again.
- Overhauled charge boni after learning some surprising new things about how charge bonus works.

Update: Mar 14, 2018 @ 8:39am

- Tweaks to Manticore and above sized monster attacks

Update: Mar 14, 2018 @ 7:51am

- CTD issue fixed

Update: Mar 13, 2018 @ 8:42pm

- Minor fixes
- Regeneration nerfed drastically. Characters with the ability now regenerate 1HP/s, units 3HP/s (down from 10HP/s)

Update: Mar 13, 2018 @ 4:20pm

- Several fixes
- Boar Boy Big Uns have shields and choppas now
- Boar Boys have shields and spears now

Update: Mar 12, 2018 @ 7:10pm

- Increased ammo for gunpowder weapons
- Further meddling with monstrous units' AoE damage
- Reduced "Warrior" skill trees for all characters. Since personal combat ability is not as important for lords and heroes in my mod, there is only one tier per skill now and it has a greater effect
- Several fixes

Update: Mar 12, 2018 @ 1:36pm

- Minor fixes
- Gunpowder weapon damage reduced by 20%

Update: Mar 12, 2018 @ 1:51am

- Minor fixes
- Several dwarven techs are now cheaper