XCOM 2
Ted Jam+ Collection Meta Mod
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Update: Jan 24 @ 7:53pm

  • Added config for Zelfana's Ability Swapper

Update: Jan 20 @ 3:52pm

  • Fixed bayonets acting like suppressors
  • Tweaked some advent armor stats: Stun lancer now 2 HP 1 mob 10 dodge, costs 25 supplies 3 alloys/elerium. Pathfinder armor now 2 HP 1 mob 1 armor, Pathfinder Hunter armor now 3 HP 2 mob 2 armor.

Update: Jan 17 @ 10:28pm

  • Updated meld loot tables for 1.2.1 changes to crate races and S&Gs

Update: Jan 17 @ 9:32pm

  • Removed the Mind Control cleanse ability added recently to Frost Legion leaders
  • Fixed Frost Cobra reaction AI tree to minus updates added to Frost Legion
  • Fixed Napalm rockets requiring Flame Viper corpses to build still

Update: Jan 1 @ 10:33pm

  • Fixed psi ability animations for Advent Sorcerers
  • Sorcerers lose some HP and psi offense stat given how powerful they were.
  • Bio Shield gets +20 aim like other shields
  • Medikits can clear the Root effect used by Sorcerer Glacial Tomb
  • XP needed for Psi Operative post progression reduced from 75 to 30 per ability.
  • cleaned up some old unneeded config.

Update: Nov 25, 2024 @ 10:44pm

Sorcerer Glow-up

  • These guys are actually scary now. Fixed AI issues that meant that a pile of psi abilities Kiruka gave them wouldn't be used. These enemies will now actually use Frigid Whisper, Insanity and higher tiers have access to Glacial Tomb, Polar Ray, and Void Rift.
  • Deathly Marionette can now only be used on targets with 4 HP or less, but can't be used while disoriented or burning. They might be too strong now, but given how laughable they were, it's about time they actually did what they were supposed to. Some animations don't exist for them, so you'll still get jank like hack bullets, now cold bullets too.

  • Updated ATSR config to be less intrusive for people doing their own edits by not wiping the MandatoryAbilities array.
  • Shield scaling standardized. Plated tier shield gives 30 dodge (from 20), and Powered tier shield gives 3 armor (from 2) so scaling is now a consistent 1/2/3 armor and 20/30/40 dodge.

Update: Nov 17, 2024 @ 9:01pm

  • 0-49% infiltrated full salvage missions now have extra armor on enemies (anti AP grenade spam early).
  • Conventional tier DRLs now no longer infinite, cost 5 supplies 1 alloy.
  • Added a beam tier version of the Mag Talon that unlocks with Plasma Rifle research, consumes the Mag Talon to upgrade it like with schimitars. Ideally the first of more to come for these sidegrades.
  • Significantly decreased the tube time for psi training even further, to 1/2/3/3 days per ability rank difference (from 4/5/6/6 before).
  • Decreased costs of all gene mods by 25-50% or so.
  • Add Extra Damage Patcher config for gauntlets/ordnance launcher

Update: Nov 2, 2024 @ 7:38pm

  • Fixed some bugged hack reward config for some units
  • Fixed ATSR config for templar shields

Update: Oct 30, 2024 @ 11:59am

  • Nerfed the HP of the Spectral Frost Zombies since Mitzruti increased the number that are spawned.
  • Fixed issue with Muton Destroyer Concussion Rifle being buildable without the R&D project.
  • Updated zelfana's fixes config to catch more things added.

Update: Oct 27, 2024 @ 8:03pm

  • Damper Field for Muton Destroyers is now 1 AP instead of free.