XCOM 2
Ted Jam+ Collection Meta Mod
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Update: May 2 @ 6:18pm

  • Fix some more encounterlist and supported followers typos (no more solo phase drones replacing entire pods now)
  • Fixed some more armor pierce localization in template master configs
  • Spiced up retals a bit, especially invasions since they've become corpse farms and I've seen at least one person hit the reinformcent cap where they stop coming. Chosen on mission alert modifier is now -1 instead of -3, and redid the invasion reinforcement schedule to bring in more enemies and spicier enemies faster.

Update: Apr 27 @ 1:23pm

  • a few more small encounterlist tweaks
  • Fixed typo in a loot table causing empty rewards for the corpses covert ops mission sometimes.

Update: Apr 25 @ 11:20pm

  • Increased spawn weights (and max units per pod) of some of the more rare enemies, especially mid-lategame ones with rarer corpses.
  • This will probably make lategame scale a bit more as well, since many of those rarer corpses are also tougher enemies (e.g. the Exalted Pathfinder Hunter).

Update: Apr 21 @ 9:01pm

  • OPTC all playable aliens with different character group names so they don't get unintended dark event interactions (e.g. running randomly after taking a flanking shot on an enemy or something).

Update: Apr 16 @ 8:59pm

  • Added config for updated LW Phosphorus ability to support chemthrowers.

Update: Mar 18 @ 10:41pm

  • Fixed the destroyer concussion rifles showing up in the build items list with no prereqs completed.
  • Fixed Overwatch not working with the ABBA semi-auto pistols.

Update: Feb 25 @ 8:13pm

  • Remove some unneded ATSR config breaking Unload/Slam Fire on stuff

Update: Feb 9 @ 10:12pm

  • Removed the config that made Sustain clear all DOT effects.

Update: Jan 25 @ 10:32am

  • Updated Perk Swapper Config
  • Fixed BUs getting Anatomy and Botnet for free caused by last update.

Update: Jan 24 @ 7:53pm

  • Added config for Zelfana's Ability Swapper