XCOM 2
Ted Jam+ Collection Meta Mod
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Update: Jul 3 @ 11:37pm

  • Manu Forti damage scaling nerfed. It's now approximately 15% damage buff at 0 psi stat, and 30% damage buff at 100 psi stat.
  • Multitasking no longer applies double effect if you aid protocol yourself.
  • Fixed Containment Field not able to target allies after the last update to it.

Update: Jun 28 @ 8:05pm

  • Removed Airstrike from the ATSR config since it doesn't need anything new.

Update: Jun 23 @ 10:13pm

  • Fixed the Fuller Override config for Frost Droids and Frost Shield Droids to be able to join havens (sorry, the shield bois lose their shields)

Update: Jun 19 @ 1:10pm

  • Disposible RPGs have Scatter again, but this time it's standard LW scatter and not the Iridar scatter. Now only cost 1 AP to fire, but of course firing with 2AP will give you better accuracy.

Update: Jun 13 @ 10:32pm

  • Mag tier psi amp is now unlocked by the Priest autopsy.
  • Beam tier psi amp is now unlocked by Elerium research. corpse cost changed from Gatekeeper corpse to 3x priest corpse.
  • Burial Blade cooldown increased from 3 turns to 4 turns.

Update: Jun 11 @ 6:07am

  • Patch playable alien rewards so that the units should show up in the skyranger ramp post-mission screen.
  • Added backpack size stat to BUs that can pick up loot
  • Patched the Bind ability so it can't be used against already-bound targets again (thanks PA viper overhaul)

Update: Jun 7 @ 5:02am

  • Celatid Turret BUs aim increased by 10 at all tiers so they are slightly less bad
  • ATSR config fixes for some melee abilities being set to Knife-only when they work with swords
  • Ability Swapper config updates.

Update: Jun 4 @ 9:57am

  • Breach should now work for custom shotgun weapon categories (same config as Slug Shot in LW)
  • Fixed Phosphorus config for chemthrower stuff to new fixed config. Should fix all the Immune flyovers and other things
  • marked old Mod Jam mods as incompatible since you shouldn't be using them.

Update: May 19 @ 2:54pm

  • Fixed some perks that removed grenade cooldown that were not working.

Update: May 19 @ 9:08am

  • Pushed M1 and M2 Bio General spawns back 2 FL or so since they have a lot of HP
  • fixed more config typos
  • Dogpile, Intercept, and Reblossom now count for Blood Thirst stacks