XCOM 2
Ted Jam+ Collection Meta Mod
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Update: Aug 16 @ 7:49pm

  • Added some more followers to the Frost Faceless variants for the terror pods they can be leaders of.
  • Added Disorient, Stun, Unconscious immunity to Neural Damping to protect against non-mental sources of these.

Update: Aug 10 @ 12:15am

  • because loot tables suck, apparently the reward values for S&G and Supply Extraction were still messed up and using old Kiruka tables. Fixing that so now you should get the expected guaranteed alloys/elerium from early Smash n Grab missions.

Update: Aug 5 @ 12:46am

  • Fix bitterfrost grenades vanishing from build items after advanced explosives is researched.
  • Buffed the smoke charge count for the spark auxillary launchers from 3 to 4
  • renamed the ultra light vest project to reference that it unlocks the pathfinder armors.

Update: Jul 31 @ 1:49pm

  • Experimental will drain scaling for underinfiltration missions. The lower the infiltration % the faster will will drain. will loss cap also scales linearly, from 100% will for a 0% mission (yes, will go to 0) back to 40% at 100% infil.
  • Fixed Shadow Ops causing Ever Vigilant icon to be spammed.

Update: Jul 28 @ 2:34pm

  • Rocket nerf time. Conventional rockets lose 1 radius and now have the same damage as frag grenades. shredder rockets are now 1-3 damage instead of 2-4, no other changes there. DRPGs lose the scatter and go back to 2 AP again, they are now 3-6 damage instead of 4-7.
  • fixed some config typos.

Update: Jul 25 @ 4:26pm

  • Fix alternative SPARK armors not having Bulky

Update: Jul 19 @ 4:51pm

  • Fix bitterfrost chill config (some was missing from different helpers)
  • Fixed animations for laser and coil knives

Update: Jul 16 @ 9:58pm

  • Fixed the icon for Arc Lance
  • Fixed some interactions with Javelin Rockets and Iridar's Rocket Launchers when LW guantlet rocket abilties are used with it.
  • Templar mag gauntlets now have +5 aim relative to base, and 10 crit chance (from 0)
  • Templar beam gauntlets now have +10 aim relative to base, and 20 crit chance (from 0)
  • Beam tier bullpup now has +5 aim.
  • Fixed the Shredded debuff from Shredder/Shredstorm rockets stacking when it shouldn't.

Update: Jul 13 @ 1:05pm

  • Coil Sword now has +1 pierce (so +2 now) and costs 5 less supplies
  • the Technical Gauntlet now has 2 base rocket charges
  • Added Kiruka's abilities for the Arsonist and Heavy classes for future reasons.

Update: Jul 6 @ 12:31pm

  • Fixed the Courier Staging Area sitrep not dropping loot properly because of how LW handles non full salvage missions. All couriers now have timed loot drops of the loot they would have otherwise dropped if it was a corpse collect mission.