XCOM 2
Ted Jam+ Collection Meta Mod
Viser 11-20 af 97 forekomster
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Opdatering: 29. aug. kl. 15:51

  • Adjusted spawning for Cursed Troopers so they should show with Sorcerers more often (from Styrium)
  • Psi animations for templar fixes
  • Fixed the excessive crit for laser and coil tier vektor rifles

Opdatering: 16. aug. kl. 19:49

  • Added some more followers to the Frost Faceless variants for the terror pods they can be leaders of.
  • Added Disorient, Stun, Unconscious immunity to Neural Damping to protect against non-mental sources of these.

Opdatering: 10. aug. kl. 0:15

  • because loot tables suck, apparently the reward values for S&G and Supply Extraction were still messed up and using old Kiruka tables. Fixing that so now you should get the expected guaranteed alloys/elerium from early Smash n Grab missions.

Opdatering: 5. aug. kl. 0:46

  • Fix bitterfrost grenades vanishing from build items after advanced explosives is researched.
  • Buffed the smoke charge count for the spark auxillary launchers from 3 to 4
  • renamed the ultra light vest project to reference that it unlocks the pathfinder armors.

Opdatering: 31. juli kl. 13:49

  • Experimental will drain scaling for underinfiltration missions. The lower the infiltration % the faster will will drain. will loss cap also scales linearly, from 100% will for a 0% mission (yes, will go to 0) back to 40% at 100% infil.
  • Fixed Shadow Ops causing Ever Vigilant icon to be spammed.

Opdatering: 28. juli kl. 14:34

  • Rocket nerf time. Conventional rockets lose 1 radius and now have the same damage as frag grenades. shredder rockets are now 1-3 damage instead of 2-4, no other changes there. DRPGs lose the scatter and go back to 2 AP again, they are now 3-6 damage instead of 4-7.
  • fixed some config typos.

Opdatering: 25. juli kl. 16:26

  • Fix alternative SPARK armors not having Bulky

Opdatering: 19. juli kl. 16:51

  • Fix bitterfrost chill config (some was missing from different helpers)
  • Fixed animations for laser and coil knives

Opdatering: 16. juli kl. 21:58

  • Fixed the icon for Arc Lance
  • Fixed some interactions with Javelin Rockets and Iridar's Rocket Launchers when LW guantlet rocket abilties are used with it.
  • Templar mag gauntlets now have +5 aim relative to base, and 10 crit chance (from 0)
  • Templar beam gauntlets now have +10 aim relative to base, and 20 crit chance (from 0)
  • Beam tier bullpup now has +5 aim.
  • Fixed the Shredded debuff from Shredder/Shredstorm rockets stacking when it shouldn't.

Opdatering: 13. juli kl. 13:05

  • Coil Sword now has +1 pierce (so +2 now) and costs 5 less supplies
  • the Technical Gauntlet now has 2 base rocket charges
  • Added Kiruka's abilities for the Arsonist and Heavy classes for future reasons.