XCOM 2
Ted Jam+ Collection Meta Mod
11-20 van 100 items weergegeven
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Update: 29 sep om 3:00
door Tedster

  • Fixed the Laser and Coil hunter rifles not applying the mark effect.
  • Removed underbarrel attachments from the advanced and superior attachment loot tables.

Update: 10 sep om 1:52
door Tedster

  • Adjust loot tables for early game Smash n Grab missions slightly to award more alloys since more things cost them compared to base LW2/LWOTC after the overall rebalance back in January.

Update: 1 sep om 15:10
door Tedster

  • Fix issue where you get an AP grenade on save loaded.
  • AI updates for Flame Vipers to hopefully stop them from flame spitting through walls.

Update: 29 aug om 15:51
door Tedster

  • Adjusted spawning for Cursed Troopers so they should show with Sorcerers more often (from Styrium)
  • Psi animations for templar fixes
  • Fixed the excessive crit for laser and coil tier vektor rifles

Update: 16 aug om 19:49
door Tedster

  • Added some more followers to the Frost Faceless variants for the terror pods they can be leaders of.
  • Added Disorient, Stun, Unconscious immunity to Neural Damping to protect against non-mental sources of these.

Update: 10 aug om 0:15
door Tedster

  • because loot tables suck, apparently the reward values for S&G and Supply Extraction were still messed up and using old Kiruka tables. Fixing that so now you should get the expected guaranteed alloys/elerium from early Smash n Grab missions.

Update: 5 aug om 0:46
door Tedster

  • Fix bitterfrost grenades vanishing from build items after advanced explosives is researched.
  • Buffed the smoke charge count for the spark auxillary launchers from 3 to 4
  • renamed the ultra light vest project to reference that it unlocks the pathfinder armors.

Update: 31 jul om 13:49
door Tedster

  • Experimental will drain scaling for underinfiltration missions. The lower the infiltration % the faster will will drain. will loss cap also scales linearly, from 100% will for a 0% mission (yes, will go to 0) back to 40% at 100% infil.
  • Fixed Shadow Ops causing Ever Vigilant icon to be spammed.

Update: 28 jul om 14:34
door Tedster

  • Rocket nerf time. Conventional rockets lose 1 radius and now have the same damage as frag grenades. shredder rockets are now 1-3 damage instead of 2-4, no other changes there. DRPGs lose the scatter and go back to 2 AP again, they are now 3-6 damage instead of 4-7.
  • fixed some config typos.

Update: 25 jul om 16:26
door Tedster

  • Fix alternative SPARK armors not having Bulky