XCOM 2
Ted Jam+ Collection Meta Mod
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Update: Nov 5 @ 12:46am

  • Yeeted innate armor pierce from basically everything in here that had it. Increased base damage for some things to compensate. Basically every frost legion enemy, and some of the other specialty enemies had it, such as the andromedon drome dome variants, sorcerers, and a few others. The only thing with significant pierce now is the Frost Adder's bind.
  • Advent Psi Ops (Destroyer/Raptor/Wraith Commandos) now will show in the shadow chamber.

Update: Oct 26 @ 2:13am

  • Fixed cryo rocketeers still having bonus crit damage on rockets for some reason. They can still crit, but the crit is now properly set to +0 damage. previous config did not work.

Update: Oct 22 @ 1:16am

  • more invasion tweaks. Initial reinforcement pod delayed, but it will be 5 enemies minimum now.

Update: Oct 19 @ 4:24am

  • Added more ability swapper config
  • Decreased invasion RNF scaling slightly since I added more enemies to it in TJ

Update: Oct 6 @ 1:48am

more balance tweaks for the auto snipers.
Returned some of their damage and the crit, so plasma tuned ones actually have more crit again.
+1 base damage and +1 crit on the plasma edge sword since it's tied to such a rare corpse now.

Update: Oct 5 @ 2:05am

  • BIG change: standard Swords and Combat Knives are now tied to normal weapon tech and do not require corpses to build. Advanced laser/mag/coilguns/plasma rifle are the associated techs.
  • Laser/Plasma edge swords are moved to Spectre Autopsy, and stats are balanced to be coil tier and needs Spectre corpses. Master-crafted laser edge is now on Archon autopsy and needs Archon corpses to build.
  • ABBA auto-snipers received a damage nerf and decreased spread for the mag/beam tiers, but a much more forgiving range table with close range penalties below 6 tiles, and +2 aim per tile above 7, capping at +20 aim at 18 tiles, making them much more consistent at range.
  • tweaked alloy/elerium rewards for early-game smash n grab + crate race missions again

Update: Sep 29 @ 3:00am

  • Fixed the Laser and Coil hunter rifles not applying the mark effect.
  • Removed underbarrel attachments from the advanced and superior attachment loot tables.

Update: Sep 10 @ 1:52am

  • Adjust loot tables for early game Smash n Grab missions slightly to award more alloys since more things cost them compared to base LW2/LWOTC after the overall rebalance back in January.

Update: Sep 1 @ 3:10pm

  • Fix issue where you get an AP grenade on save loaded.
  • AI updates for Flame Vipers to hopefully stop them from flame spitting through walls.

Update: Aug 29 @ 3:51pm

  • Adjusted spawning for Cursed Troopers so they should show with Sorcerers more often (from Styrium)
  • Psi animations for templar fixes
  • Fixed the excessive crit for laser and coil tier vektor rifles