XCOM 2
Ted Jam+ Collection Meta Mod
Showing 61-70 of 78 entries
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Update: Sep 23, 2024 @ 2:19pm

  • Fix ATSR config again to remove Chain Lightning from being bound.

Update: Sep 23, 2024 @ 9:52am

  • Fixed ATSR config again
  • Fixed localization and visuals of Psionic Rippling effect.

Update: Sep 22, 2024 @ 8:52am

  • Hitman and Akimbo should have proper XCOM row costs for pistol perks now.
  • Buffed the range table for Hunter rifles to make the sweet spot larger, removed close range penalties start 1 tile closer than before.

Update: Sep 21, 2024 @ 12:19pm

  • Fixed Assert crash if Ripple Rounds are shot at someone under the effects of a Black Flame Grenade

Update: Sep 20, 2024 @ 3:54pm

  • Fixed Gene Mods not costing Meld.

Update: Sep 19, 2024 @ 9:01am

  • Disabled primary secondaries on Psi Ops.
  • Adjusted Custodian spawning. Decreased spawn weights, delayed the spawning of stronger variants, delayed spawning of custodians on RNFs.
  • Added Exalted Custodians to NoBosses lists so they show up more on supply raids and HQs to get their corpses.

Update: Sep 17, 2024 @ 11:16am

  • Added a lot more bugfix configuration from Zelfana. No balance tweaks this update.

Update: Sep 16, 2024 @ 2:36pm

  • Added config for Zelfana's Assorted Fixes mod.
  • Disabled code for Threat Assessment patching (deprecated by Zelfana's Universal Threat Assessment)
  • Added more fun grenades to Mad Bomber RNG list.

Update: Sep 15, 2024 @ 5:44pm

Properly done version of the update that doesn't break everything when you're on fire.

Update: Sep 15, 2024 @ 5:13pm

Revert for testing