RimWorld

RimWorld

The Dead Man's Switch
Showing 31-40 of 90 entries
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Update: Mar 2 @ 10:29am
by AOBA

- armorPenetration tweaks.
- xeno pirate now will spawn with pirate automatroids.
- fixed issue where lady's ability error when maxed level.
- tweaks down drawsize of tactical pistol.
- added some new textures for later on mod.

Update: Feb 20 @ 4:21pm
by AOBA

- Adjusted the interception effect size of the charge smoke.
- Added weapon calibration mechanics for Lady.
- Optimized sound effects of the DMS turret and added MuzzleFlash support.
- Added firing effects for large-caliber weapons.
- Brrrrrrrrrrrt
- Fixed the timing and judgment optimization for AI using APS skills.
- Caravans will now use trailers as pack animals when the Cinders Mod is enabled.
- Adjusted the reload time for flashbangs and charge smoke grenades.
- Fixed Chinese translations.

Update: Feb 17 @ 12:49pm
by AOBA

- Default culture for colony fleets will generate hair styles
- Fixed stealth mask texture rendering layer to allow it to coexist with hair

Update: Feb 16 @ 1:30pm
by AOBA

Fixed the issue where automatroids under CE cannot equip binoculars.
Fixed the issue where officer came to preside over the ceremony without wearing pants.
Fixed an issue where eroded turrets could not move when loaded before Cinders.
Applied new idle sound effects to all automatroids.
Added sound effects for future expansion content.

Update: Feb 14 @ 12:03pm
by AOBA

- Now all bosses can be summoned without being a Mechanitor.
- Added floating effects for the VerlingBird.
- Reduced the control bandwidth of all Arquebusier series.
- Increased the Dragoon shotgun's weapon weight, which means that Colonists will no longer be able to use it while wearing an exoskeleton.
- Fixed blaster screen shell not working in CE environment.
- Fixed the issue with the strafing mechanic not working in the CE environment.
- Fixed the Geochelone(old) texture to face the wrong direction when facing west.
- Fixed an issue where the Hermit Crab's range repair skill had an incorrect effect time.
- Fixed an issue with the Synthetic Robot generating weapons after gestated.
- Added a dedicated patch for GlitteringWorld Destroyer's projectiles, blaster screen shell can intercept correctly now.
- Added a new projectile class and trail thrower suitable for arc trajectory. Will be used in future content.

Update: Feb 11 @ 8:52am
by AOBA

[Auto-generated text]: Update on 2/12/2025 12:52:36 AM.

Update: Feb 4 @ 1:14am
by AOBA

- Added content for genetically producing natural wetware (WIP)
- Fixed an issue where Lady's inventory was not displayed correctly in CE.
- Fixed an issue with automatroid not working after awakening.
- Added assault shotgun style to OKB.BM
- Fixed an issue with the Automatroids triggering a missing return after entering a vehicle.
- Automatroids can no longer be attached to fire.

Update: Jan 19 @ 11:45am
by AOBA

[Auto-generated text]: Update on 1/20/2025 3:45:37 AM.

Update: Jan 18 @ 7:23am
by AOBA

- Modified the Gestalt engine's cross mod content modid so you can use miles one instead.
- Added triggers and scripts for departure of Awakening Mechs
- Modified the control range calculation sequence of the commander (should be more optimized)
- Modified the awakening probability and dialogue frequency of the mechs
- Added ratkin race weapon support patch
- Fixed several conversion errors in Simplified Chinese

Update: Jan 6 @ 6:30am
by AOBA

- fix out issue with Mad Skill, which will causing tick spam on every mech.
- fix some string line in DMS event label
- fix out issue with DMS event kept happening on same (awaken) mech.