RimWorld

RimWorld

The Dead Man's Switch
Showing 1-10 of 68 entries
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Update: Apr 24 @ 2:12am

[Auto-generated text]: Update on 4/24/2025 10:12:29 AM.

Update: Apr 22 @ 2:13am

- Added fire support permit for mortar and artillery.

Update: Apr 10 @ 11:37am

[Auto-generated text]: Update on 4/10/2025 7:33:03 PM.

Update: Mar 31 @ 7:37pm

- Humanlike mech can now change hairstyle.(currently only applied on Lady)
- Corrected the loot drop conditions for Relay Command.
- Added weapon system availability details explanation
- Remove unused comp studyable (special thanks to hi117)

Update: Mar 27 @ 3:03pm

- fix force target error while using mortar
- remove testing things for release version.

Update: Mar 26 @ 1:47pm

- Rim Language mod support.
- Add permit to call recruitment agency

Update: Mar 21 @ 2:15pm

- fix issue where DMS turrets owned by hostile faction can be set target by player.
- fix issue where loading mod patch will override each others.

Update: Mar 11 @ 6:09pm

[Auto-generated text]: Update on 3/12/2025 3:08:41 AM.

Update: Mar 2 @ 5:29pm

- armorPenetration tweaks.
- xeno pirate now will spawn with pirate automatroids.
- fixed issue where lady's ability error when maxed level.
- tweaks down drawsize of tactical pistol.
- added some new textures for later on mod.

Update: Feb 20 @ 11:21pm

- Adjusted the interception effect size of the charge smoke.
- Added weapon calibration mechanics for Lady.
- Optimized sound effects of the DMS turret and added MuzzleFlash support.
- Added firing effects for large-caliber weapons.
- Brrrrrrrrrrrt
- Fixed the timing and judgment optimization for AI using APS skills.
- Caravans will now use trailers as pack animals when the Cinders Mod is enabled.
- Adjusted the reload time for flashbangs and charge smoke grenades.
- Fixed Chinese translations.