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not how it works.
But I just miss having these guys around, it's such a shame I can't have these cool robots in my game's world without adding a bunch of stuff that's either a pain to play with or just taking up unnecessary space.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
CombatExtended.AmmoInjector:InjectAmmos ()
CombatExtended.AmmoInjector:Inject ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
红字求助
when you take the robots on caravan, if weapons get in their inventory they can't drop them.
i uninstalled a mod that lets you park your gravship in empty space an i guess its fixed now
im going to test the rest of the upgrades
Must be a bug surely???
or can i modify the mod myself
Same for Arquebusier/Pioneer/Jaeger with Mech Battle Rifle/Mech Semi-auto Rifle.
Also Gladiator/Phalanx/Protector/Ronin/Siegebreaker with Machete
... Molot/Ape with Recoiless Rifle/Mech Auto Cannon ... Grenadier with Mech Grenade Launcher
Unless I'm missing some sort of upgrade?
it sauys weapon system not supported even though the description of the AMR shows its specifically for the JAEGER
我寻思军用仿生体和生化人士兵乃是天作之合,需要受体凝胶太出戏了
When the GravJumper quest initiates, it creates a new 21x21 map to do it's pre-work. The Fortified Features Framework then tries to spawn the prefab in to the (not big enough) map. This causes oob errors and a half-spawned map layer resulting in instability.
I looked at FFFramework and can see the XML for this prefab spawning is set to 'maxUses 1' but that does not seem to be honoured.
I fixed my ongoing save by adding the mod 'scenario amender' and removing the scenario prefab (which had already spawned) before triggering the GravJumper quest.
Posting my gist and log of the invocation in the bugs discussion thread.
[Ref 53FB760E]
at Verse.AI.Pawn_Thinker.get_MainThinkNodeRoot () [0x00006] in <46372f5dadbf4af8939e608076251180>:0
at Verse.AI.Pawn_JobTracker.DetermineNextJob (Verse.ThinkTreeDef& thinkTree, System.Boolean ignoreQueue) [0x00052] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
游戏弹红字了,大大