RimWorld

RimWorld

The Dead Man's Switch
2,259 Comments
Reestock 5 hours ago 
@BottledDew
not how it works.
ODevil 13 hours ago 
The Okhotnik seems to not have research requirements and can be build by tribals from the get go...
BottledDew 23 hours ago 
@Reestock just use cherrypicker and disable stuff you dont want
Reestock Dec 14 @ 12:22pm 
Y'know I stopped using this mod for a while because I didn't like how much bloat it adds. The excessive amount of materials that serve no purpose above the vanilla ones, the sheer quantity of research just for stuff that could absolutely be somewhere else.

But I just miss having these guys around, it's such a shame I can't have these cool robots in my game's world without adding a bunch of stuff that's either a pain to play with or just taking up unnecessary space.
Sylan Dec 14 @ 9:08am 
CE ammo injector found no recipe named MakeShell_AntigrainWarhead
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
CombatExtended.AmmoInjector:InjectAmmos ()
CombatExtended.AmmoInjector:Inject ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
红字求助
BULLSHIIIT Dec 14 @ 4:52am 
Бро верни тунгуску :c
霍乱之臣 Dec 13 @ 7:26am 
为什么猎犬死了后,武器会随之一起消失呢
FlanEmissary Dec 12 @ 6:15pm 
I have a big modlist of 600 mods, I noticed that the mechs from this mod never move when they spawn at edge of the map, they stay still and eat up performance, I am wondering if anyone here has come across the same issue, I am struggling to find which mod is causing this issue.
Serina Dec 11 @ 2:08pm 
noticed a bug
when you take the robots on caravan, if weapons get in their inventory they can't drop them.
Zahawk84 Dec 10 @ 10:36pm 
@Fienzo DMS didn't patch, but it works now without changing anything so it was probably another mod we both use that updated recently.
Fienzo Dec 9 @ 10:57am 
Uhm,.... it works now??
i uninstalled a mod that lets you park your gravship in empty space an i guess its fixed now
警觉调整者 Dec 8 @ 7:17pm 
机兵拆解时产出的机兵残骸,会把原版逆重拓展的农培舱的的植物压死,种植工作者会试图把残骸搬走,但如果周围也是农培舱,他们会两格之间循环搬运
Winter Dec 8 @ 2:09pm 
Just tested, and my Jaeger was able to equip a mech AMR with no problem. I gestated a Sniper, and it was able to equip an AMR, semi-auto, and bolt cannon. The number in the 'Supported Bodysize' field is perhaps something that only applies to normal colonists. There may be some mod interaction that's affecting your automatroids ability to equip weapons normally.
Fienzo Dec 8 @ 12:01pm 
nvm theres no other reasonable upgrade
Fienzo Dec 8 @ 11:59am 
ok i expected the reinforced frame to at least inrease the body size but it also doesnt
im going to test the rest of the upgrades
Fienzo Dec 8 @ 11:55am 
Yeah i just noticed the body size thing.
Must be a bug surely???
or can i modify the mod myself
Zahawk84 Dec 8 @ 11:50am 
Bug: Sniper has a body size of 1.1 and has Mech AMR/Mech Semi-auto Rifle/Bolt Cannon listed as Usable Weapons but they require body size 1.4/1.4/2.0
Same for Arquebusier/Pioneer/Jaeger with Mech Battle Rifle/Mech Semi-auto Rifle.
Also Gladiator/Phalanx/Protector/Ronin/Siegebreaker with Machete
... Molot/Ape with Recoiless Rifle/Mech Auto Cannon ... Grenadier with Mech Grenade Launcher
Unless I'm missing some sort of upgrade?
Fienzo Dec 8 @ 11:31am 
Why cant i equip my Jaeger automatroid with a mech AMR although it says its in the allowed weapons list?

it sauys weapon system not supported even though the description of the AMR shows its specifically for the JAEGER
dawd源千虹 Dec 8 @ 9:11am 
芜湖~我买环世界了又可以玩失能机关了~!:headcrab:
Schatten Dec 8 @ 2:18am 
@Winter That.. okay, I didn't expect that. Got it now. Also it might be a good idea to add to the description that the neurochord is self-implanted.
Winter Dec 7 @ 1:26pm 
@Schatten Select a colonist and right-click on the neurochord to install it.
Schatten Dec 7 @ 11:18am 
I crafted a Biomechanical Neurochord at the Machinery Printer but I can't seem to do anything with it. Inspecting the defs via Cherry Picker shows that there is a Hediff for having the Neurochord installed, but it appears to be lacking a RecipeDef for installing it. I reckon that's a bug I've stumbled across?
阿联酋炮仙 Dec 7 @ 2:12am 
佬新群的群号搜不到啊是不是满了
AOBA  [author] Dec 7 @ 12:38am 
@前有魂5 並非騎士 確認是框架方面的Bug,正在修。
警觉调整者 Dec 6 @ 3:49pm 
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DireWolf Dec 6 @ 3:15pm 
I bought biotech just to play this mod. 100% worth it.
Newhite Dec 6 @ 7:55am 
使用武器的体型更改了吗,为啥格斗士用不了机兵刀了
ClothingLotus Dec 6 @ 7:47am 
How do I join the DMS / Cinder faction?
前有魂5 並非騎士 Dec 5 @ 7:30pm 
某些武器的支援更改了?比如火槍手 女士 都無法使用.50戰鬥步槍。想問問是否有更新公告可看。謝謝
Cerevox Dec 5 @ 7:21pm 
How do you make the mechs drop their weapons? I can get them to pickup, and equip, and swap between weapons in inventory, but I can't figure out how to make them drop their gun once they have picked it up.
Albedo~ Dec 5 @ 6:09am 
So, my Soldats picked up the Mech Semi Auto Rifle and can't equip it, saying its not compatible, while fine on its own, I can't make them drop the weapons either
49C-10 Dec 5 @ 2:30am 
仿生器官方面能否稍稍联动一下Vigii race?
我寻思军用仿生体和生化人士兵乃是天作之合,需要受体凝胶太出戏了
LotLP Dec 4 @ 5:06am 
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AOBA  [author] Dec 4 @ 4:44am 
@LotLP make sure you have framework up to date too.
LotLP Dec 4 @ 4:27am 
Since the update today, trashpans no longer clean anything. They just wander around doing nothing.
AOBA  [author] Dec 4 @ 3:14am 
@空呓 是,新群是1040461987
AOBA  [author] Dec 4 @ 3:14am 
@Newfrag micro gun is a gun that is intended for being use by human pawn.
Newfrag Dec 2 @ 9:20pm 
m214 is bugged and acts like a regular weapon- anyone can equip it
tyranny12 Dec 2 @ 11:24am 
I've identified a conflict between the Last Command scenario and the GravJumper quest introduced in Vanilla Expanded Gravship Chap 1.

When the GravJumper quest initiates, it creates a new 21x21 map to do it's pre-work. The Fortified Features Framework then tries to spawn the prefab in to the (not big enough) map. This causes oob errors and a half-spawned map layer resulting in instability.

I looked at FFFramework and can see the XML for this prefab spawning is set to 'maxUses 1' but that does not seem to be honoured.

I fixed my ongoing save by adding the mod 'scenario amender' and removing the scenario prefab (which had already spawned) before triggering the GravJumper quest.

Posting my gist and log of the invocation in the bugs discussion thread.
空呓 Dec 2 @ 9:40am 
群怎么寄了啊😨,我说怎么感觉少了点什么
librarian_a Dec 1 @ 1:50am 
群是不是寄了喵
JESU WA MONKE Nov 30 @ 1:06am 
I've noticed that the Bionic Suit doesn't have a durability/HP and that causes it to marked as deteriorated - is this intended?
LotLP Nov 29 @ 10:35am 
Thanks @Cerevox, I was wondering why my turrets weren't firing at anything at random. I would like to second this opinion and have the mod author please raise the height of the Okhotnik turret to 1.49m so that it works with embrasures.
Winter Nov 29 @ 9:10am 
@Averious ღ The shuttle is used by the faction added by this mod. If you raise your rank with them, you'll be able to get one of your own eventually.
megatonks Nov 29 @ 4:05am 
nvm i downloaded it and it works perfectly fine, ♥♥♥♥ the mcdonalds meal priced DLCs!
Averious ღ Nov 28 @ 10:55pm 
Where can you get that shuttle-like vehicle shown in the Universe of Dead Man's Switch preview image?
megatonks Nov 28 @ 9:48pm 
i wish some mods could work without DLCs, massive content is missed for me cuz im broke and can't get the 24 smack DLCs
Solo_Inquisitor Nov 28 @ 6:10am 
Вопрос.... как ЗАБРАТЬ оружие у мехов ? я могу забрать оружие только разобрав меха.... это у меня баги или у всех так?
讨厌芥末 Nov 27 @ 5:27am 
Exception in Verse.AI.Pawn_JobTracker.DetermineNextJob: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 53FB760E]
at Verse.AI.Pawn_Thinker.get_MainThinkNodeRoot () [0x00006] in <46372f5dadbf4af8939e608076251180>:0
at Verse.AI.Pawn_JobTracker.DetermineNextJob (Verse.ThinkTreeDef& thinkTree, System.Boolean ignoreQueue) [0x00052] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
游戏弹红字了,大大
Omgwtfbears Nov 26 @ 5:26pm 
Ok, a question - why does DMS gear all makes my pawns more sleepy? Is this an attempt at balancing it's beneficial stats or just a bit of light trolling?