RimWorld

RimWorld

The Dead Man's Switch
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Update: Jan 18 @ 7:23am

- Modified the Gestalt engine's cross mod content modid so you can use miles one instead.
- Added triggers and scripts for departure of Awakening Mechs
- Modified the control range calculation sequence of the commander (should be more optimized)
- Modified the awakening probability and dialogue frequency of the mechs
- Added ratkin race weapon support patch
- Fixed several conversion errors in Simplified Chinese

Update: Jan 6 @ 6:30am

- fix out issue with Mad Skill, which will causing tick spam on every mech.
- fix some string line in DMS event label
- fix out issue with DMS event kept happening on same (awaken) mech.

Update: Jan 4 @ 2:14pm

- fixing up issue where mechs get error when doing warden and animal work.

Update: Dec 30, 2024 @ 3:27pm

- Added back the comp DeadManSwitch, so your mech will gain it's freewill by accident.
- Added rusted mechs variants for every mech (so generated mech over 80 years old will have different appearance)
- Added a mechanism to obtain DMS materials through recycling. so you can Experience the contents without the need for production buildings.
- Dogge now require higher tech and also stamponent to make
- For every gatling weapon, now it will strafing bullets toward enemies.
- Fixed issues with mechs working with animals. (need confirm in a multi-MOD environment)
- Fixed the issue where the mechs could not move after being revived.
- Nerfed The Dawn blade, and now it need the research of the Next-Gen Weaponry.
- Tarbosaurous will use it's ability now.

Update: Dec 6, 2024 @ 3:44am

- fix out issue where support size in heavy weapon causes null reference exception.
- fix out issue where corpse of humanoid mech cause rendering fail.

Update: Dec 4, 2024 @ 1:04am

- Fixed an error that occurred when a mech tried to equip a weapon without a weaponTag.
- Added the option to force-equip a mech that can wear clothing.
- Adjusted the order of some mech options to make them easier to use.

Update: Dec 1, 2024 @ 4:02pm

[Auto-generated text]: Update on 12/2/2024 8:02:05 AM.

Update: Nov 23, 2024 @ 9:48am

Update 1.7.19
Provided option to drop weapons when mod other override option to do it.
Fixed label errors
Adjusted the range of Riot LMG in vanilla 30 -> 19.9
Added gun support for Ancient Urban Ruin (All guns)
Fixed error when trying to command a mech out of range

Update: Nov 15, 2024 @ 9:02pm

remove harmony.dll

blame baka aoba

Update: Nov 14, 2024 @ 7:21am

Update 1.7.18
recipe fix.
fixed bug when mech not connected.
swap the holding point of heavy mechs.
adding some extra textures for later contents.
retextured some guns.