RimWorld

RimWorld

The Dead Man's Switch
Viser 31-40 af 72 forekomster
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Opdatering: 15. okt. 2024 kl. 16:08

Update 1.7.16
- inMechanitorCommandRange optimization
- added comp for apparel mech relay
- fixed up tailing space and missing end.
- DMS-CE-HeavyMechs Patch value tweak (special thanks to Pex the skycrossercat)
- update armor value and combat stats for heavy mechs
- rebalance combat points in CE
- change how dozer's turret work, it should focus on closing in rn
- tweak long burst weapons' value to make them more usable(CE)
- gestate time and recipe cost increased, reflect some of the buffs, also should be more balanced based on their strength
- change combat power a little bit
- change base health scale on some heavy automatroids(especially iguana and gecko, being a little bit too weak as a down cost tarbo)
- change how geochelone and killdozer's defs are written, to prevent save kaput

-change tarbo waste output to 32
-add missing noctula resurrect recipe
-heavy mech resurrect now require some tungsteel

Opdatering: 1. okt. 2024 kl. 14:42

Update 1.7.15
- bionic value tweak.
- reworked sniper ability, so it will reduce moveSpeed instead of Moving Capability.
- Dawn blade damage value reduced
- Fixed an issue where Raider mech were working incorrectly during siege
- Fixed issue where Ceramic plates will take damage from firefoam and EMP
- Fixed a duty error when raiding Colonial Fleet sites
- Fixed issue where hazard suit render is wrong with CE.
- Added crafting recipe for disposable rocket launcher
- fix the generation failure issue of Pawnkind.
- Modifications can now be returned after permanent disassembly
- English proof reading, white tailing fix. (special thanks to jselvy)

Opdatering: 26. sep. 2024 kl. 4:37

[Auto-generated text]: Update on 9/26/2024 7:35:47 PM.

Opdatering: 24. sep. 2024 kl. 19:48

[Auto-generated text]: Update on 9/25/2024 10:47:59 AM.

Opdatering: 24. sep. 2024 kl. 10:05

- Implemented the cone-shaped explosion damage under vanilla combat system.
- fix the generation failure issue of Pawnkind.
- Fixed an issue where Raider mech were working incorrectly during siege
- Fixed issue where Ceramic plates will take damage from firefoam and EMP
- Fixed a working error when raiding Colonial Fleet sites
- Added crafting recipe for disposable rocket launcher
- Fixed issue where hazard suit render is wrong with CE.

Opdatering: 8. sep. 2024 kl. 9:20

- fix hediff effect of reinforced frame.
- GAUs retexture.
- tweak : Kord burst count 10 to 6.
- CE stats rebalance

Opdatering: 4. sep. 2024 kl. 18:39

fix patch loading issue with WVC - work mode ( special thanks to @feeddanoob)

Opdatering: 1. sep. 2024 kl. 13:06

Hotfix

Opdatering: 1. sep. 2024 kl. 11:44

[Auto-generated text]: Update on 9/2/2024 2:42:58 AM.

Opdatering: 1. sep. 2024 kl. 11:20

CE-rebalance
* Ronin rework

-rework ronin(change ability, add arm blade)
-rebalance all ronin variants' armor value, add partial armor
-add gladiator with CE patched
-buff dozer damage (at least for now)

* small stat fixes

* Arquebusier rebalance, various fix

-rebalance Arquebusier variants, add partial armor
-fix Arquebusier variant not inherit the body type
-reduce phalanx cost, increase pioneer's, give back its ability
-falcon rebalance and weapon tag rework are pending
-weapon rebalance, increase melee work time and revamp survival rifle changes
-Vesilek(mounted) should be good now, also give ammo to caretta

rework modification moving stat to speed decrease.