RimWorld

RimWorld

The Dead Man's Switch
Viser 11-20 af 72 forekomster
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Opdatering: 21. mar. kl. 8:15

- fix issue where DMS turrets owned by hostile faction can be set target by player.
- fix issue where loading mod patch will override each others.

Opdatering: 11. mar. kl. 12:09

[Auto-generated text]: Update on 3/12/2025 3:08:41 AM.

Opdatering: 2. mar. kl. 10:29

- armorPenetration tweaks.
- xeno pirate now will spawn with pirate automatroids.
- fixed issue where lady's ability error when maxed level.
- tweaks down drawsize of tactical pistol.
- added some new textures for later on mod.

Opdatering: 20. feb. kl. 16:21

- Adjusted the interception effect size of the charge smoke.
- Added weapon calibration mechanics for Lady.
- Optimized sound effects of the DMS turret and added MuzzleFlash support.
- Added firing effects for large-caliber weapons.
- Brrrrrrrrrrrt
- Fixed the timing and judgment optimization for AI using APS skills.
- Caravans will now use trailers as pack animals when the Cinders Mod is enabled.
- Adjusted the reload time for flashbangs and charge smoke grenades.
- Fixed Chinese translations.

Opdatering: 17. feb. kl. 12:49

- Default culture for colony fleets will generate hair styles
- Fixed stealth mask texture rendering layer to allow it to coexist with hair

Opdatering: 16. feb. kl. 13:30

Fixed the issue where automatroids under CE cannot equip binoculars.
Fixed the issue where officer came to preside over the ceremony without wearing pants.
Fixed an issue where eroded turrets could not move when loaded before Cinders.
Applied new idle sound effects to all automatroids.
Added sound effects for future expansion content.

Opdatering: 14. feb. kl. 12:03

- Now all bosses can be summoned without being a Mechanitor.
- Added floating effects for the VerlingBird.
- Reduced the control bandwidth of all Arquebusier series.
- Increased the Dragoon shotgun's weapon weight, which means that Colonists will no longer be able to use it while wearing an exoskeleton.
- Fixed blaster screen shell not working in CE environment.
- Fixed the issue with the strafing mechanic not working in the CE environment.
- Fixed the Geochelone(old) texture to face the wrong direction when facing west.
- Fixed an issue where the Hermit Crab's range repair skill had an incorrect effect time.
- Fixed an issue with the Synthetic Robot generating weapons after gestated.
- Added a dedicated patch for GlitteringWorld Destroyer's projectiles, blaster screen shell can intercept correctly now.
- Added a new projectile class and trail thrower suitable for arc trajectory. Will be used in future content.

Opdatering: 11. feb. kl. 8:52

[Auto-generated text]: Update on 2/12/2025 12:52:36 AM.

Opdatering: 4. feb. kl. 1:14

- Added content for genetically producing natural wetware (WIP)
- Fixed an issue where Lady's inventory was not displayed correctly in CE.
- Fixed an issue with automatroid not working after awakening.
- Added assault shotgun style to OKB.BM
- Fixed an issue with the Automatroids triggering a missing return after entering a vehicle.
- Automatroids can no longer be attached to fire.

Opdatering: 19. jan. kl. 11:45

[Auto-generated text]: Update on 1/20/2025 3:45:37 AM.