RimWorld

RimWorld

The Dead Man's Switch
Showing 51-60 of 72 entries
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Update: Apr 14, 2024 @ 8:31am

added self-repair ability to automatroids. ( yes, machine can fix their missing parts now)
added Blaster interceptor Shell that can intercept charged bullets.

adjusted royalty permit cooldown for colonial fleets.
adjusted size of heavy automatroids.
adjusted weapon range of (most of) guns

fix out issue where:
mechs with multiple sub-turrets error while loading save.

Update: Apr 14, 2024 @ 8:17am

[Auto-generated text]: Update on 4/14/2024 11:17:15 PM.

Update: Apr 14, 2024 @ 8:11am

[Auto-generated text]: Update on 4/14/2024 11:11:10 PM.

Update: Apr 11, 2024 @ 12:39pm

[Auto-generated text]: Update on 4/12/2024 3:38:50 AM.

Update: Apr 10, 2024 @ 6:40am

1. New mechs
Dogge
Hermit crab
Caretta
Killdozer

2. SubTurrets support for heavy automatroid
Tarbosarous
Iguana
Gecko
Geochelone
//they got one or multiple sub-turrets, so their combat ability got increased

3. Anti charged-ammunition smoke mechanism
4. Value tweak, mostly decrease weapon range and burst count.
5. Bug fix
VREA patch
supported bodysize stat gizmo
trashbin platform

Update: Apr 2, 2024 @ 2:29am

[Auto-generated text]: Update on 4/2/2024 5:28:57 PM.

Update: Apr 1, 2024 @ 5:59am

[Auto-generated text]: Update on 4/1/2024 8:59:42 PM.

Update: Feb 25, 2024 @ 3:58am

fix issue where: title faction is not correct.
fix issue where: mech not leaving map
fix issue where: trashbin wandering during draft
add support to vanilla race expanded android.
add new boss and boss caller for T/R comp

Update: Jan 17, 2024 @ 9:59pm

command mechs now can draft without mechanitor at map. able to hold control when mechanitor is at mental state or in casket
added support to Gestalt Engine.
did some minor change to Scenario so you should able to get enough bandwidth at start
fix patch to fortification frontier

Update: Jan 13, 2024 @ 2:48am

[Auto-generated text]: Update on 1/13/2024 6:48:30 PM.