XCOM 2
A Harder War: Night Mission Rules
Showing 1-8 of 8 entries
Update: Aug 13, 2023 @ 6:55pm

Removed trigger-happy logging from the Night Mission Ruleset, which should mildly decrease mission start wait time before gaining control of the XCOM Squad.

Update: Aug 11, 2023 @ 9:46pm

Fixed a small bug and added Brain_Is_Back's Korean Translation to the mod!

Update: Jul 19, 2023 @ 11:02pm

Added support for Unit Flag Extended and a New Status Icon to Mark Units affected by Night Blindness.

Update: Jul 15, 2023 @ 7:53pm

Added exceptions to Night Mission Rules - They do not modify sight range if the Low Visibility Sitrep, or the Heavy Fog Sitrep from my Gameplay Mutators is active

Update: Jul 4, 2023 @ 1:12am

Changed Night Blindness Icon out for a better looking one, thanks to RustyDios for pointing that out, and added The Night Ops Goggles, a utility item which enhances combat performance in The Dark.. While the batteries last, at least. NOGs require a Muton Autopsy to unlock.

Update: Jul 2, 2023 @ 7:13am

Small Localization Fix so that Abandoned City environments display as "Shadowy" instead of "Black as Pitch"

Update: Jul 2, 2023 @ 6:54am

Added Electro Flares per community request, a cheaper, inferior version of the Battlescanner that does not require the Autopsy of an ADVENT Trooper.

Update: Jul 1, 2023 @ 7:15pm