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Actual flight time of the skyranger may differ.... something something, code reports one thing, then decides on mission launch to do something else, grumble grumble ...
Im playing LWOTC and the times given by the shadow chamber dont match with the geoscape time, 8 hours out, any way to adjust that?
Icon from this mod's config:
+EffectStatusIcons=(EffectName=NightBlindness, IconPath="img:///UILibrary_NightMissionItems.Status_Night")
Icon from Unit Flag Extended's config:
+EffectStatusIcons=(EffectName=NightBlindness, IconPathM="img:///UILibrary_UIFlagExtended.status_night", IconPathC="img:///UILibrary_UIFlagExtended.statuscol_night")
Alright then. I have no idea what's happening to me and I'll accept that.
I also love classic xcom, but this was getting to be campaign ending for me, thus I adjusted it
Thanks for the awesome mod regardless, I didn't mean to sound ungrateful
As for the goggles, they work the way they do simply because I didn't want to completely nullify, or even partially nullify the Night Blindness mechanic. This mod is more of a homage to Classic X-COM UFO Defense's Night Missions than anything else, which is also why the penalties are what they are. And these are actually much more forgiving than Classic UFO Defense's Night Missions.