XCOM 2
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[WOTC] Full Shadow Report
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1.077 MB
Jun 26, 2023 @ 8:11pm
Mar 10 @ 4:43am
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[WOTC] Full Shadow Report

Description
What is This?
This mod is heavily inspired by WOTC Show Enemies and Terrain on Mission Planning by Sebkulu. It is essentially a 'new' mod, so no permission was sought for the posting. BUT!
I did indeed base the code on his mod however I have cut, changed, updated and reworked so much of it .. that this mod became it's own thing instead of a "standard Rusty Redux"

The mod has 3 main goals;
  1. To increase the verbosity of the Shadow Chamber Report
  2. To show a missions map details on various planning screens
  3. To show what enemies you will be facing for the mission
Features
The mod is split into three main sections, Adjusted Chamber Panel, New Terrain Panel and New Enemy Panel;

Adjusted Shadow Chamber Panel;
  • Option to display before actually building the Shadow Chamber
  • Option to have a more verbose output, detailing exact enemy type and number
  • Swap between vanilla 'group' counts and my 'all units' counts
  • Shows corrected enemy number (takes into account hidden units)
  • Toggle showing hidden units or not
  • Colours added for 'EnemyUnknown'
NEW Terrain Panel;
  • Shows plot type, biome type, arrival time for the mission
  • New icon images for each by EvilBob22
  • Text can be coloured
  • All icons colour can be set in configs, time icon has night/day state
  • Each part can be hidden, auto-spaces the parts based on ones selected (right, left, center)
  • Auto spaces the background height
  • Turn off backgrounds for shadowed texts displays
NEW Enemy Panel;
  • Option to display before actually building the Shadow Chamber
  • Swap between vanilla 'group' counts and my 'all units' counts
  • Shows corrected enemy number (takes into account hidden units)
  • Shows unit icons in a grid, scrollable, auto - resizeable to minimum space needed or max allocated + scroll
  • Toggle showing hidden units or not
  • List can be as hovered tooltip on counts line, or its own panel
  • List states unit number x unit
  • List and all associated options affect UIMissionBlade Shadow Chamber Panel
  • Integrates with known unit HUDHEAD Icons
  • Works for any enemy mod
  • If unit not previously seen by XCOM obscures name and icon with EnemyUnknown
  • If unit name does not exist uses EnemyUnknown
  • If unit has no icon set, default to a standard ? icon backup
  • Colours icons and counter text by preset team colours
Config options?
Yes plenty!.. and also in a rare treat from me, fully integrated Mod Config Menu support!
I had to completely strip-out and redo most of Sebkulu's MCM code, I couldn't get it to work .. but the new stuff curtesy of Iridar and MrNiceUK is working amazingly.
I might finally have a handle on this MCM-coding stuff ...

There's also some config options for changing the Icons if someone makes a new set.

Recommended Companion Mods
Whilst not technically required, I highly advise using both of these supporting mods;
New Target Icons
More Target Icons 2020

Known Issues/Compatibility
Whilst technically it shouldn't crash, WOTC Show Enemies and Terrain on Mission Planning should NOT be used alongside this.
There will be major conflicting UI space and both mods provide the same functionality.
Nothing 'wrong' with this older version if you prefer that style though.

Works with No Shadow Chamber Preview as long as the MCM option to 'Show Hidden Units' remains off (default setting)

Should work in Covert Infiltration , with minimal issues

Has issues with the tooltips sometimes not showing up. To fix this I temporarily disable the NavBar. There can be upto a 0.5 delay before it re-populates after moving away from FSR panels. See update notes for 1.7 for more details.

LWOTC
Has major UI overlap issues in LWotC but can be used in LWotC ...
A temporary solution is to go into the MCM, enable Debug and set the XPos offsets to -1530, which will shift the panels of this mod to a position on the left side of the screen, which might then conflict with the Mission/Objective details ... sorry ...

Credits
Huge thanks to Sebkulu for the original idea and code base.
Many thanks to Iridar, MrNiceUK and Guby for MCM and help
Many thanks to EvilBob22 for the base terrain icon set.
A shoutout to Xymanek and Zelfana for code assistance ...

My appreciation also goes out to the XCOM2 and MEME modders discords!

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com].
45 Comments
Tommy Nov 11, 2023 @ 4:51am 
@EvilBob22 Thank you very much.
EvilBob22 Nov 9, 2023 @ 6:43am 
@Tommy They only display after you have the Shadow Chamber built.
Tommy Nov 8, 2023 @ 11:46pm 
who knows why enemy detected can not display?
Must have LWOTC?
Sinapus Sep 16, 2023 @ 3:57pm 
A bit more info: It seems to happen if I setup a squad and then go to "Squad Select" from there. Sometimes if I back out, save and then go back into the mission screen. A bit strange.
Sinapus Sep 9, 2023 @ 7:33am 
Re: That "Oversized Squad" name thing reported a bit earlier. I had it happen on my game and I did a full shutdown of my game and reloaded a save I had before a mission started and that seemed to clear it. So... maybe a glitch w/the system some people are using. (My computer is pretty old, I get something similar in Fallout 4: A "foggy" look for concrete/granite that goes away when I restart the game.)
KhaosHawk92 Aug 12, 2023 @ 11:15am 
This is a great and handy mod, i'm using it w/o the X offset, i only use it for the Mission Briefs to see if there anything new
RustyDios  [author] Aug 10, 2023 @ 10:13am 
In the MCM menu.. scroll down.. tick/crossmark the "Debug" box ... XPosOffset will then be enabled for editing a little further down the list
WaldoTheRanger Aug 10, 2023 @ 10:03am 
How do enable debug mode in mod config menu?
I don't see any xpos offsets anywhere
RustyDios  [author] Jul 26, 2023 @ 8:26am 
The last update should have fixed most of the things that I can get done by automation for LWotC.
The few remaining things are to move the panel positions, which needs to be done in the config/MCM menu... see the screenshots for details..
Colossus715 Jul 26, 2023 @ 7:51am 
@Rusty

Hey man. Just wondering; are you still considering fixing this for LWOTC? Thanks.