XCOM 2
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[WOTC] Full Shadow Report
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Jun 26, 2023 @ 8:11pm
Jul 30, 2024 @ 11:19pm
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[WOTC] Full Shadow Report

Description
What is This?
This mod is heavily inspired by WOTC Show Enemies and Terrain on Mission Planning by Sebkulu. It is essentially a 'new' mod, so no permission was sought for the posting. BUT!
I did indeed base the code on his mod however I have cut, changed, updated and reworked so much of it .. that this mod became it's own thing instead of a "standard Rusty Redux"

The mod has 3 main goals;
  1. To increase the verbosity of the Shadow Chamber Report
  2. To show a missions map details on various planning screens
  3. To show what enemies you will be facing for the mission
Features
The mod is split into three main sections, Adjusted Chamber Panel, New Terrain Panel and New Enemy Panel;

Adjusted Shadow Chamber Panel;
  • Option to display before actually building the Shadow Chamber
  • Option to have a more verbose output, detailing exact enemy type and number
  • Swap between vanilla 'group' counts and my 'all units' counts
  • Shows corrected enemy number (takes into account hidden units)
  • Toggle showing hidden units or not
  • Colours added for 'EnemyUnknown'
NEW Terrain Panel;
  • Shows plot type, biome type, arrival time for the mission
  • New icon images for each by EvilBob22
  • Text can be coloured
  • All icons colour can be set in configs, time icon has night/day state
  • Each part can be hidden, auto-spaces the parts based on ones selected (right, left, center)
  • Auto spaces the background height
  • Turn off backgrounds for shadowed texts displays
NEW Enemy Panel;
  • Option to display before actually building the Shadow Chamber
  • Swap between vanilla 'group' counts and my 'all units' counts
  • Shows corrected enemy number (takes into account hidden units)
  • Shows unit icons in a grid, scrollable, auto - resizeable to minimum space needed or max allocated + scroll
  • Toggle showing hidden units or not
  • Toggle showing Chosen controlling region
  • List can be as hovered tooltip on counts line, or its own panel
  • List states unit number x unit
  • List and all associated options affect UIMissionBlade Shadow Chamber Panel
  • Integrates with known unit HUDHEAD Icons
  • Works for any enemy mod
  • If unit not previously seen by XCOM obscures name and icon with EnemyUnknown
  • If unit name does not exist uses EnemyUnknown
  • If unit has no icon set, default to a standard ? icon backup
  • Colours icons and counter text by preset team colours
Config options?
Yes plenty!.. and also in a rare treat from me, fully integrated Mod Config Menu support!
I had to completely strip-out and redo most of Sebkulu's MCM code, I couldn't get it to work .. but the new stuff curtesy of Iridar and MrNiceUK is working amazingly.
I might finally have a handle on this MCM-coding stuff ...

There's also some config options for changing the Icons if someone makes a new set.

Recommended Companion Mods
Whilst not technically required, I highly advise using both of these supporting mods;
New Target Icons
More Target Icons 2020

Known Issues/Compatibility
Whilst technically it shouldn't crash, WOTC Show Enemies and Terrain on Mission Planning should NOT be used alongside this.
There will be major conflicting UI space and both mods provide the same functionality.
Nothing 'wrong' with this older version if you prefer that style though.

Works with No Shadow Chamber Preview as long as the MCM option to 'Show Hidden Units' remains off (default setting)

Should work in Covert Infiltration , with minimal issues

Has issues with the tooltips sometimes not showing up. To fix this I temporarily disable the NavBar. There can be upto a 0.5 delay before it re-populates after moving away from FSR panels. See update notes for 1.7 for more details. Hopefully fixed this!

LWOTC
Has major UI overlap issues in LWotC but can be used in LWotC ...
A temporary solution is to go into the MCM, enable Debug and set the XPos offsets to -1530, which will shift the panels of this mod to a position on the left side of the screen, which might then conflict with the Mission/Objective details ... sorry ...

Credits
Huge thanks to Sebkulu for the original idea and code base.
Many thanks to Iridar, MrNiceUK and Guby for MCM and help
Many thanks to EvilBob22 for the base terrain icon set.
A shoutout to Xymanek and Zelfana for code assistance ...

My appreciation also goes out to the XCOM2 and MEME modders discords!

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com].
Popular Discussions View All (2)
0
Apr 22 @ 5:12pm
简体中文翻译 Simple Chinese Translation
Tommy
0
Dec 18, 2024 @ 7:25am
Translations
1AS1
67 Comments
SeveN Mar 10 @ 12:01pm 
Is there a way to completely hide Unit Counts and Units Type? If you check "Replace Geoscape List" and uncheck everything else under "Enemy Preview Settings" it will work, but only when clicking on the mission for the first time. If you cycle between available missions(x3 Guerilla Ops for example) it will start listing enemies again. I only want the biome and plot type info.
RustyDios  [author] Feb 9 @ 2:14pm 
Individual Units and Unit Counts controls this mods counting ... with those off all the numbers should revert to vanilla counting (including the total)
Natsume Feb 9 @ 1:45pm 
"yes, base game still counts hidden units in its total unit count... this mod does not"

Ahh ok. So there wasn't really any compatibility in the first place? Since the main purpose of the other mod can't work correctly with this one. You get total count but all hidden units, when this mod doesn't include hidden units in total count.

"and turning off, Individual Units, Unit Counts, Hidden units"

Tested it. Shows a total enemy count of 2 in a mission with 6.
RustyDios  [author] Feb 9 @ 1:35pm 
Try.. with that mod ...
and turning off, Individual Units, Unit Counts, Hidden units
Natsume Feb 9 @ 1:27pm 
I wanted the terrain panel, which chosen controls the area, and enemy count on the squad select screen but not what those enemies are.

I thought maybe if I turned off all the settings it wouldn't overwrite the base game version. And I would get enemy count (hidden with other mod) on just the geoscape, which is fine by me too. But nope, it showed 2/6 enemy count.

I'll just use your mod and willingly ignore what the unit types are.
RustyDios  [author] Feb 9 @ 1:27pm 
yes, base game still counts hidden units in its total unit count... this mod does not
Zelfana Feb 9 @ 1:22pm 
I guess the question is that is there a difference in the number total between base game and this mod when it comes to hidden units?
Zelfana Feb 9 @ 1:16pm 
You have to turn off Show Hidden Units/Chosen. The way the other mod works is it flags all enemies to be hidden units.
RustyDios  [author] Feb 9 @ 1:13pm 
hmm.. well then, looks like compatibility broke then. sorry.
there's not much I can do to change the behaviour.

what result was you expecting to get?
Natsume Feb 9 @ 1:04pm 
Damn. Nope. I reset the settings and no go. I also turned off the text list and total/unit counts, still showing 0 enemy count. I also tried turning off individual units (so all options off) and that only gave an enemy count of 2, on a mission with 6 enemies.