Hearts of Iron IV

Hearts of Iron IV

Vanilla Navy Rework
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Update: Nov 16, 2024 @ 7:17am

v1.15 "Trafalgar"

Notable Changes:
-Compatible with HOI4 1.15 update and new DLC.
-Special naval projects: Battlecarrier, Subcarrier, Nuclear Torpedo, VT Shell, Super Heavy Naval Gun, Underway Replenishment, Missile Submarine, Nuclear Missile Submarine.
-Rebalance all HP related issues about cruiser.
-New Role: Coastal Battleship

Updates:
-Reduce positioning bonus from detection.
-Lower base visibility of submarine, sub stealth modules are nerfed slightly.
-Rework all icons of armor processing technologies.
-New icon for steam catapult.
-New icon for coastal operation doctrine.
-Periscope tech now requires its parent variant as dependency.
-Add a decision to Germany to unlock WWI ship designs.
-Super carrier now uses model from new DLC.
-Modern battleship now uses model from new DLC.

Fixes:
-Add a hint in ocean liner's description about its usage.

Update: Nov 6, 2024 @ 5:09am

-Fixed heavy guns are not allowed on rear 1 slot of panzerschiff

Update: Nov 3, 2024 @ 5:21am

v1.14 "Sea of Stars"

Notable Changes:
-New hulls: Merchant Carrier, Ocean Liner (as another type of floating harbor).
-Add 15 naval officer corps spirits.

Updates:
-Reduce screen to capital ratio that achieves max screen efficiency from 3 to 2.
-Add decisions to convert ocean liners and merchantmen to carriers during war.
-Low positioning will cause more penalty.
-Coldwar light hull now gets an extra miscellaneous slot.
-Add naval_equipment tag to all naval technologies so that they can benefit from research bonus.
-German AI will produce more submarines before the war.
-Add starting naval spirits to USA, UK, Germany and Japan.
-Buff torpedo's accuracy.
-Basic torpedo starts with 5% screen penetration.
-Civilian materials for carrier gets a high dismantle IC cost.
-Coastal defense ship with ACR role can equip large cruiser armor now.
-German heavy ships now start with light-weight AP shell.
-Add an icon of US coastal defense ship.
-Replace the icon of convoy with a VNR-style one.

Fixes:
-Fixed N3 can't built due to wrong engine installed.
-Fixed critical parts of flight deck can be hit multiple times, though it's never triggered.

Update: Oct 12, 2024 @ 8:47pm

-Fixed some techs can't use naval tech speedup

Update: Oct 3, 2024 @ 6:29am

v1.13 "Red Cliff"

Notable Changes:
-Add AI fleet management strategies during wartime to most major countries.
-Improve naval production AI.

Updates:
-Naval supremacy is reworked to depend on IC more than manpower.
-Battlecarrier is now counted as carrier solely.
-Increase supply consumption of all types of ships.
-Add supply consumption modifier on hangar modules.
-Add an effect to delete all navies in the world before loading VNR oobs.
-Add Soviet AI naval variants.
-Reduce speed of light diesel engines.
-Remove visibility penalty from super heavy armor, that of super heavy hull is increased.
-Disallow super heavy engines on carrier for balance.
-Reduce cost of anti-air cruiser role.
-Add an icon for Revenge class.
-Add icons for some South American coastal defense ships.
-Some tunes to ship designer UI.

Fixes:
-Fix large displacement of role icon in ship refit UI.
-Fix some typos.
-Fixed Germany's starting destroyers using a fictional destroyer icon.

Update: Sep 15, 2024 @ 6:51am

-Fixed panzerschiff can't have heavy gun at rear 2 slot

Update: Aug 29, 2024 @ 6:43am

v1.12 "Overlord"

Notable Changes:
-New tech: Wave resistance design, Electromagnetic signal regulation, Radar finder, Symmetric-key encryption, Luneburg lens, Close-in area air defense, Tactical data link
-New module: Radar direction finder, Ski-jump ramp
-Adjust cold war technology layout.

Updates:
-Allow super heavy engines and heavy armors on BB converted carrier.
-Panzerschiff can no longer equip 16in or bigger guns.
-Full missile layout has cost now, reliability of cold war hulls is reduced.
-Economical nuclear reactors now reduce cost by percentage.
-Reduce the cost of decoy launcher and rocket launcher.
-Super carrier tech is unlocked in 1948.
-Add diesel engines to some German cruisers.
-Add accurate icon to Zara class.
-Move nuclear engine techs to cold war cruiser branch.
-Add a decision to access allies data link.
-Tier-4 twin gun now has slightly greater impact on speed.
-Add an icon of light cruiser Atlanta.
-Add an icon of carrier Shinano.

Fixes:
-Fixed never built ships using light AA instead of heavy ones.
-Fixed full missile layout forcing to install secondary gun.
-Fixed escort carrier can equip economical nuclear reactor.
-Fixed missing DP gun on heavy ships' topviews.

Update: Aug 15, 2024 @ 5:56am

v1.11 "King's Gambit"

Notable Changes:
-New tech: Advanced Torpedo Ballistics
-New modules: Sub Torpedo Computer (tier 1-3), Ship Torpedo Computer (tier 1-3), Anti-Air Gun Groups, dedicated DP secondaries with light armor piercing for heavy ships
-Buff torpedo loading speed and hit chance.

Updates:
-Buff naval airforce branch of air-sea battle doctrine.
-Buff anti-air fire control, VT shell and incendiary shell.
-New icons for helipad.
-Increase the critical chance multipler of battlecruiser and battlecarrier.
-Visibility is now higher on earlier ship hulls.
-Lower max range of cruiser converted carrier.
-Add ship name Roma to Italy's BB name group.
-Increase dismantle IC of BB armor.
-Late BB armor also requires armor processing tech as dependencies.
-Early ship hulls can't have missile-related roles now.
-Reduce cost of anti-ship missiles, increase that of missile-related roles.
-Lower the speed impact from tier-2 super heavy guns.
-Add a starting game rule to switch shipyard output bonus.
-Update documentation with modding tutorial and guide.

Fixes:
-Fixed heavy fleet cruiser has wrong model.
-Fixed a wrong define about base refit IC cost.
-Fixed some bugs in AI templates.
-Fixed auxiliary modules have no IC cost.

Update: Jul 23, 2024 @ 7:20am

-Fixed wrong ordering of generic icons

Update: Jul 19, 2024 @ 7:48am

v1.10 "Tokyo Express"

Notable Changes:
-Ship icon selector in designer now has access to all unique icons.
-New modules: Heavy anti-air (tier 1 to tier 4)
-Rebalance effects of airplane launchers and helipad, number of catepults on cruiser is now restricted, seaplane hangar is open to all customized slots on cruiser.
-Detection from deckspace is greatly improved.

Updates:
-Update Italy's cruiser designs to make them faster.
-Update starting designs with new heavy AA guns.
-New icons for all steam engines and civilian engines.
-New icon for decoy launching system.
-Experimental super heavy guns now have slightly higher heavy attack than improved super heavy guns, the latters become cheaper as compensation.
-Base fuel consumption of carrier hull is reduced.
-Move tier-2 super heavy engine to interwar battleship tech, tier-1 super heavy engine to super heavy battleship tech.
-Add a decision to show intro panel in-game.
-Double max range effect of supply hub module.
-Double torpedo hit chance effect of torpedo director.
-Half the research cost of fuel tank upgrade.
-Add special 330mm guns for Dunkerque.
-Allow super heavy battleship to equip missiles.

Fixes:
-Fixed missing localisation about category of heavy nuclear engine.
-Fixed medium open hangar reducing fuel consumption instead of increasing it.
-Fixed exclusive tech icon sizing up when selected.
-Fixed heavy fleet cruiser has no model.