Hearts of Iron IV

Hearts of Iron IV

Vanilla Navy Rework
1,510 Comments
MrPunk  [author] 23 hours ago 
@thategg
subcarrier in history can only carry light floatplane, but here the deck has no constraint, and you can even put twin engine heavy cas on it.
besides, I personally hate hybrid ships. anything leading to them only gets a big NO from me
thategg Nov 29 @ 11:19pm 
Mr punk may i ask why
MrPunk  [author] Nov 29 @ 10:49pm 
@thrawn_85
if you can't see red box in naval support tab, there is problem on your side
thrawn_85 Nov 29 @ 10:23pm 
I've researched every possible tech in the naval support/batteries section and missiles are not enabled. Even tried on 2.6.1
MrPunk  [author] Nov 29 @ 9:45pm 
@thrawn_85
that's where you get batteries
MrPunk  [author] Nov 29 @ 9:44pm 
@thategg
no
thrawn_85 Nov 29 @ 8:11pm 
"Missile techtree is moved to naval armaments category" - but there appears to be no such tech tree
thategg Nov 29 @ 6:36pm 
Mr Punk will you make it so that the subcarrier can carry planes like the vanilla one does i really like this mod but this bugs me
thecrazy13 Nov 29 @ 10:27am 
Is it intentional for the Anti-Air Gun Groups to be incompatible with the Anti-Air Cruiser role?
Aventurine Nov 27 @ 3:29pm 
DAMN i just realized its updated already, i was prepared to wait for weeks or months WTF
sombertownDS Nov 27 @ 11:27am 
any way you could bring back the green indicator for having suppremacy in a sea zone?
Toyota Supra Nov 27 @ 6:45am 
Can japan's pocket battleship icon be added to the BB/BC icon gfx list?
Aventurine Nov 26 @ 12:21am 
btw you can mod that in yourself in the game files. You just need to edit the hull created in the Focus folder, its finnicky and will probably break eventually, but it worked for getting the proper Yamato hull in
WAFFEL E100 Nov 25 @ 4:04pm 
i have no problem with it not giving any ship variants if that means i can get the hulls built faster
MrPunk  [author] Nov 25 @ 12:15am 
@Rodrigo_roncero
like I mentioned in the introduction, ships from focus won't be supported due to compatibility concerns
Rodrigo_roncero Nov 24 @ 11:10pm 
Mr Punk i have notice a little issue with VNR the new focus of japan that gives you a ship variant still does it, isnt cancelled, check it pls.
TheCommissar Nov 24 @ 1:12pm 
As already raised, this seems to overwrite other aspects of the tech tree like the new rangers, but it also causes an odd graphical effect to be applied to the water.
WAFFEL E100 Nov 24 @ 11:10am 
Reporting this so it gets fixed before the update: seems to overwrite tech trees other than the naval ones, removing things like the new special forces in the process
RemieSchwarzkopf Nov 24 @ 7:22am 
Having issues with the new NSNC dlc, where it crashes when conducting naval exercise.

Seems like others are having similar issues, so looking forward for the patch!
MrPunk  [author] Nov 24 @ 2:03am 
@WAFFEL E100
sure, but it just becomes window dressing without a good ai
Ben Nov 24 @ 1:56am 
I'm looking forward to the update as this mod has absolutely made me love the game again.@MrPunk keep up the good work and thank you for the time and effort you put into the mod
WAFFEL E100 Nov 24 @ 1:43am 
even if the AI is incompetent, is the mod still functional enough to keep using while waiting for the update?
Im old Nov 23 @ 11:36pm 
Take ur time MrPunk, best mod out there, cannot go back to vanilla hoi haha. i wish all the luck in getting it fixed/updated!
FoxySkies Nov 23 @ 7:59pm 
@MrPunk

Ooh.
Coach Bud Kilmer Nov 23 @ 7:05pm 
I tried vanilla navy for the first time in years and boy is it bad. Also learned that SHBB is a project in vanilla. MrPunk, thanks for continuing your work in keeping this mod updated.
MrPunk  [author] Nov 23 @ 7:05pm 
@FoxySkies
it's not the bugs that are bothering me, they are easy to solve. it's the incompetent ai, and pdx completely ruined it this time
sombertownDS Nov 23 @ 6:16pm 
I miss this. I also miss the old sea zone system, and the old range, now its stupidly small
FoxySkies Nov 23 @ 12:13pm 
@MrPunk

On the training crashing bug, I discovered that it occurs due to the terrain file. You are missing naval dominance factors within that file. Other bugs, I dunno what is up with that.

If you touch Naviesview, your gonna to have to also update that and the Equipmentdesignerview.gui as both have been heavily touched in the recent update.

Thankfully though, your defines should be fine if my OWB: Navy Rework mod is anything to go by.
Jesus Nov 23 @ 11:00am 
i russian and bad in english so use scheme
heavy turret 1 upgrade to hw turret 4
SH turret upgrade to SH turret
Jesus Nov 23 @ 10:59am 
MrPunk
What u think about SH turrets for usual battleships?I mean is it possible to make upgrading thep's eqiupment doesnt lead to the instalation of SH turrets? sometime wanna upgrade eqiupment and no use SH turrets. for example some hist/near hist projects?
хороший игра Nov 23 @ 9:17am 
crosseye sybau lil nga
crosseye Nov 23 @ 9:14am 
This DLC seems to have touched the Navy a lot, so will it take a long time to update?
MrPunk  [author] Nov 23 @ 9:10am 
@gaggaggege
about your opinions:
1. on tier-2 BC, -10% works just fine to recreate ships like Hood and Repulse. don't come to conclusion with your tier-4 engine + II BC armor
2. no carrier uses cruiser armor, they are not even in the same armor system.
3. that's the intention, vnr doesn't encourage stacking or meta. in reality, if you need a bigger hollow space inside the ship, it hurts integrity

regarding bugs:
you can't expect a naval overhaul mod to work perfectly after a major update of navy as if nothing happened
gaggaggege Nov 23 @ 8:47am 
ok first i want to say your mod is good than Big DLC
i want to donate. it too good for free.
this is my opinion about mod:
1.BC armor II was slow ship only 10% is it too low?
2.CV armor have cruiser Armor II compare CV armor I (same armor same price but cruiser Armor II loss some speed than)
3.CV deck have about 10 20 30 plan i think the big deck(30 plan) too bad
then this is about bug in new game version:
1.cannot train ship
2.i cannot operate big fleet
3.resource bug(minor bug)
4.make game random crash
Mutsu Ara Ara~ Nov 23 @ 8:03am 
Patiently waiting for this to update before I really commit to a Japan game, one of the best mods for the game for bote nerds like me
jaguranjiantak Nov 22 @ 9:51pm 
for what i know the only things that broken is this mod make new resource system broke, idk how it's happen, because like all my industrial mod doesn't do anything to new resource system.
Ange Nov 22 @ 9:23pm 
I loved your mod! But I hope there's more historical part for German Tech like Tirpitz turret aa:steamthumbsup:
Jesus Nov 22 @ 10:07am 
waiting update
love this mod and @MrPunk
Thx for the best navy designer
Marnickhoi4 Nov 22 @ 8:39am 
Lucina maybe its because the vanilla navy sucks very bad, tbh I'm one of the players annoyed because of paradox thier update and making us unable to make the mod work. I really don't want to play it without vnr I hate it without it so yes
Lucina Augusta Nov 22 @ 7:45am 
DLC has been out a *day* and already people are saying "update pls!!1!"

Mod dev takes time, y'all. That's why the big overhaul mods got early access to the DLC so they could have day 1 updates ready.
Eshkere Nov 22 @ 4:26am 
1.17 please:headcrab:
Aventurine Nov 21 @ 12:16pm 
oh btw, if you already know: Will you return to the old doctrine system or mod the new one? Because i feel the new one is HORRIBLE for navy, even as a framework..
Rodrigo_roncero Nov 21 @ 12:48am 
Take your time, maby if i have time if you MrPunk allow me i can think of making a compach with MD
MrPunk  [author] Nov 20 @ 11:33pm 
update will take some time due to naval changes
AtohiGM Nov 20 @ 12:37pm 
well the new uh dlc is out
Aventurine Nov 19 @ 9:13am 
,_, okay, ill gladly wait for the update :3
MrPunk  [author] Nov 19 @ 7:23am 
@Aventurine
it will, but I will definitely keep this mod updated to the latest version
Aventurine Nov 19 @ 4:18am 
Hii, i just wanted to ask wether the changes to doctrines in the new dlc will break this mod, bc i was really excited for it, but i wont buy it with the vanilla naval lmao
TheSpoopyOne Nov 7 @ 5:30pm 
I now Know why. Sheeps Mod Doesnt Seem to like any Mods that Change or add Tech.
TheSpoopyOne Nov 7 @ 5:24pm 
My Entire Research Tree is Bugged. The Normal Vanilla Techs are there and the Hull Researches aswell But The extra Techs the mod adds are just not There and i have no idea how to Fix it