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subcarrier in history can only carry light floatplane, but here the deck has no constraint, and you can even put twin engine heavy cas on it.
besides, I personally hate hybrid ships. anything leading to them only gets a big NO from me
if you can't see red box in naval support tab, there is problem on your side
that's where you get batteries
no
like I mentioned in the introduction, ships from focus won't be supported due to compatibility concerns
Seems like others are having similar issues, so looking forward for the patch!
sure, but it just becomes window dressing without a good ai
Ooh.
it's not the bugs that are bothering me, they are easy to solve. it's the incompetent ai, and pdx completely ruined it this time
On the training crashing bug, I discovered that it occurs due to the terrain file. You are missing naval dominance factors within that file. Other bugs, I dunno what is up with that.
If you touch Naviesview, your gonna to have to also update that and the Equipmentdesignerview.gui as both have been heavily touched in the recent update.
Thankfully though, your defines should be fine if my OWB: Navy Rework mod is anything to go by.
heavy turret 1 upgrade to hw turret 4
SH turret upgrade to SH turret
What u think about SH turrets for usual battleships?I mean is it possible to make upgrading thep's eqiupment doesnt lead to the instalation of SH turrets? sometime wanna upgrade eqiupment and no use SH turrets. for example some hist/near hist projects?
about your opinions:
1. on tier-2 BC, -10% works just fine to recreate ships like Hood and Repulse. don't come to conclusion with your tier-4 engine + II BC armor
2. no carrier uses cruiser armor, they are not even in the same armor system.
3. that's the intention, vnr doesn't encourage stacking or meta. in reality, if you need a bigger hollow space inside the ship, it hurts integrity
regarding bugs:
you can't expect a naval overhaul mod to work perfectly after a major update of navy as if nothing happened
i want to donate. it too good for free.
this is my opinion about mod:
1.BC armor II was slow ship only 10% is it too low?
2.CV armor have cruiser Armor II compare CV armor I (same armor same price but cruiser Armor II loss some speed than)
3.CV deck have about 10 20 30 plan i think the big deck(30 plan) too bad
then this is about bug in new game version:
1.cannot train ship
2.i cannot operate big fleet
3.resource bug(minor bug)
4.make game random crash
love this mod and @MrPunk
Thx for the best navy designer
Mod dev takes time, y'all. That's why the big overhaul mods got early access to the DLC so they could have day 1 updates ready.
it will, but I will definitely keep this mod updated to the latest version