Hearts of Iron IV

Hearts of Iron IV

Vanilla Navy Rework
1,419 Comments
MrPunk  [author] 3 hours ago 
@thecrazy13
mod conflict, stop using other tech mods
thecrazy13 5 hours ago 
For some reason the naval tech on my game is all messed up and a bunch of the techs are layered over top of each other.
WAFFEL E100 18 hours ago 
does anyone have a TFR compatability patch for this mod somwhere?
MrPunk  [author] 18 hours ago 
@Toyota Supra
there is no clear definition of large cruiser and battlecruiser, here I only take B65 as a large cruiser
Toyota Supra 19 hours ago 
The pocket battleship icon for japan should be usable for BB/BC because it was originally a BC
Aventurine 23 hours ago 
@MrPunk So theres no way to save the navy xp? its pretty expensive when some random upgrades suddenly spike the cost ,_,
Also i cant say often enough how much i love this mod, i had an absolute blast playing japan with like 20 carriers and tons of escort fleets :P
(Oh speaking of: What does "number of ships in first contact" do? Decisive battle doctrine increases it, but dont ships enter contact at the same time?)
MrPunk  [author] Sep 23 @ 2:35am 
@Aventurine
the best way is hitting refit button and checking the cost in variant selection window
Aventurine Sep 23 @ 2:31am 
@MrPunk when refitting a cruiser to a carrier it shows seemingly random carriers in the refit cost, so you never know how expensive it will be. Do you know why that is or how to circumvent it?
MrPunk  [author] Sep 23 @ 1:15am 
@jaguranjiantak
torpedo get 35% penetration bonus at night, if you don't want that to happen, pull your fleet out before screen ship or submarine can fire salvo. the longer the combat, more dangerous it can be
jaguranjiantak Sep 23 @ 12:50am 
idk why, but in the last 2 update my CV always get sunk but my BB, BC, and CA still intact, how thats possible, when facing with other nations CV sure my CV can get sunk, but i get sunk with enemy heavies even light hull sometimes, even though i have 100% screen. there's 2 possibility, either this mod change it's combat calculation, or R56 change their combat calculation.
MrPunk  [author] Sep 22 @ 9:27pm 
@CharonStyx
there has never been a claim that this mod can be used with the one you mentioned. plus, the insignia in vnr hasn't been updated for over a year, no update from my side will cause any problem
panasonic Sep 22 @ 5:20pm 
I really liked the new pictures that were added to the pop ups, very cool!
CharonStyx Sep 22 @ 10:27am 
@Kaiser Froggo
Well, all of the mods unique features, suchs as vessel's subtypes and the designation (DD, DDG, BB, etc ...) is fucked.
MrPunk  [author] Sep 22 @ 6:09am 
@Storm_Of_Death
unable to reproduce
Storm_Of_Death Sep 22 @ 5:26am 
For some reason, the mod don't work in the last update
Kaiser Froggo Sep 21 @ 11:16pm 
in what way?
CharonStyx Sep 21 @ 4:16am 
For some reason, it as compatibility problems with "GDW's Army Insignias" mod in the last update
MrPunk  [author] Sep 19 @ 6:58pm 
@im_A_human0409
resubscribe the mod, it's steam problem
im_A_human0409 Sep 19 @ 12:36pm 
Japanese version of the whole mod works just fine but this one somehow doesnt load. I just end up in base game when I enable it (with initial playset option so I havent accidently enabled no mods)
im_A_human0409 Sep 19 @ 12:04pm 
mod doesnt work, i enable it, go into game and its just vanilla navy stuff
Abee Sep 18 @ 11:57pm 
can you add Ability to add ASW heli on escort carrier ?
Aventurine Sep 15 @ 2:26pm 
Oh it just took the Hosho as the base design to refit from, tf knows why
Aventurine Sep 15 @ 11:08am 
The cruiser didnt even have an AA gun, it makes even less sense. It got cheaper by adding something, and replacing the engine with the cruiser engine it had made it even cheaper. I absolutely love it, but that AA gun moment is weird as hell
Aventurine Sep 15 @ 11:04am 
Ummm, so i just tried refitting an old IJN cruiser (nagara) into an early carrier, slapped on small hangars, and was a bit disappointed with the price, but then i noticed that just adding an AA gun reduced the price by 900IC! I dont know why that is the case, i thought itd be logical if keeping the same armor etc would make it cheaper, but no, just an aa gun makes it like 3/5th of the original cost?
MrPunk  [author] Sep 10 @ 6:30pm 
@HTTP 451
I don't have plan to add all reserved ships, but I will review the oob to find if any of them in active service in 1936 are missing

@ligeiro
no
ligeiro Sep 10 @ 6:23pm 
icons only mod ?? :))
HTTP 451 Sep 10 @ 12:36pm 
I really luv the Mod. I was working on my own USA OB file and noticed the game and your mod only have about 109 Four-Stacker Destroyers in 1936. Number should be higher, pretty much all extra were in reserve. Removing all the DD sunk/scrapped between 1936 and 1941, there were 173 Sampson/Wickes/Clemson DD that served through WWII. Would you consider adding these to your mod?
MrPunk  [author] Sep 7 @ 6:54am 
@ZoGer
unable to reproduce
ZoGer Sep 7 @ 5:51am 
doesnt work for me, crashes instantly after i try to start a new game (im not running any other mods)
WTigerTw Sep 4 @ 5:22pm 
@MrPunk Thank you.
MrPunk  [author] Sep 4 @ 4:34pm 
@WTigerTw
will fix in the next update
FoxySkies Sep 4 @ 1:10pm 
@MrPunk

Having trouble with my OWB: Navy Rework I'm making, whenever I try to load up to test the new tech tree I made, I crash.

Any ideas on why this would happen?
WTigerTw Sep 4 @ 12:01pm 
This is the video that someone else encounter similar problem : https://www.youtube.com/watch?v=TrA-xrkFkq4&t=18s
WTigerTw Sep 4 @ 11:42am 
Hi, I was thinking if this is the mod that cause the admirals not be able to level up ? I recently played US, and I noticed that the admirals simply can't level up even with hundreds of kill record. This also happens to the ship involved in the battle. One can still level up the ship by training though. I saw this for the past 2 weeks, and I saw some youtube video showing same problem too.
Hyxel Sep 4 @ 7:06am 
K I haven't read the intro for a while mb
MrPunk  [author] Sep 4 @ 6:45am 
@Hyxel
mentioned in the introduction, and no, I won't fix it
Hyxel Sep 4 @ 5:21am 
You cant do Japan's focus called "The Ultimate Battleship" because of the vanilla super heavy battleship sp. Mind changing it?
Artemisium Aug 30 @ 11:53am 
@MrPunk - appreciate the reply, thank you. I understand the need to balance secondaries relative to the primary batteries, however, that approach gets negated when allowing non secondary gun batteries in the secondary slots?
(I didn't check non DP guns, but assume the same applies).
MrPunk  [author] Aug 30 @ 8:14am 
@Artemisium
It's on purpose, because ap is an average value, having it on secondaries will harm cruiser's main guns
Artemisium Aug 30 @ 8:06am 
Not sure if feature or bug, but cruiser dual purpose secondary batteries have no piercing values (dual purpose rapid firing batteries do have piercing).
Aventurine Aug 29 @ 8:48am 
@MrPunk a www, i thought i had done that already, maybe i just built that one from the ground up. Sadge. Also the Hybrid CVs are actually really strong, even though their stats are horrendous. I converted Hyuga and Ise and they slaughter most things instantly. Thx for the help, great mod btw
MrPunk  [author] Aug 28 @ 8:06pm 
@Aventurine
refitting a built battleship to carrier is not viable, just look at Ise, it's very hard on a WWI dreadnought, not to mention a super heavy battleship like Yamato. it's only possible to make such conversion happen on half-built hull, and unfortunately it's not a thing in hoi4. if you really want it, build a new one
Aventurine Aug 28 @ 6:01pm 
@MrPunk i remember refitting Shinano to a CV once, but now i can only refit it to a "converted battleship" with the SHBB origin, and it costs like 30k IC, more than building a new one. Is that intended...? I cant keep the normal armor either, i have to take a carrier armor, that is infinitely more expensive than it should i think. Maybe i broke it somehow?
MrPunk  [author] Aug 28 @ 5:13pm 
@the treelander
that sounds unexpected, will look into it
the treelander Aug 28 @ 8:41am 
@MrPunk its interesting you say that but if i have only your mod on it does remove the fort cap.
MrPunk  [author] Aug 26 @ 3:25am 
@the treelander
no, it's not my mod
the treelander Aug 26 @ 3:19am 
i don't know why but this mod removes fort caps, was that on purpose or just a weird "who cares" side affect?
NOVA Aug 23 @ 1:53pm 
@MrPunk
I ask because it is with the active mod that my portrait changed :,,v This or the sub mod for Road of 56
MrPunk  [author] Aug 22 @ 6:45pm 
@NOVA
this is a naval mod, wrong person you are asking