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only for feet with over 65 ships
every doubling in relative size gives 50% positioning penalty, capped to 300%
are you going to be this serious about a fictional ship? I really don't want to continue this discussion, Alicorn is future technology, of course it needs more men to maintain nuclear reactors and railguns in 1936
maintenance team are a group of people repairing and maintaining the ship on land, not the rotation shift
Not sure if its the EAW compatibility mod or VNR but the triple turrets arent appearing on the superheavy ship designs images for me, FYI.
I thought it's a common sense that manpower in hoi4 is crew+maintenance team
there is a special project of sub carrier, but it's an airplane launcher.
Love the Mod, it brings needed depth to Navy. Thanks for making it.
it's a sub tech of 1936 submarine
I don't make new mods anymore
it won't, even with rt56. I think maybe you have other mods meddling with naval production ai
yes
oh no
ok
super heavy guns are available to all heavy hulls
How can to fix "super heavy gun" at slots of usual heavy hulls
Example: i get "Nagato" with 460 mm guns
Plz Help
did you have other mods changing this? the cap has always been 6, as well as AI template. the reason why you saw AI having more than 6 carriers may be because those were 2 fleets
it's never been removed in the first place
so far https://steamcommunity.com/sharedfiles/filedetails/?id=3431785092 looks to be compatible enough to play
unless there is a compatch, yes
mod conflict, stop using other tech mods
there is no clear definition of large cruiser and battlecruiser, here I only take B65 as a large cruiser
Also i cant say often enough how much i love this mod, i had an absolute blast playing japan with like 20 carriers and tons of escort fleets :P
(Oh speaking of: What does "number of ships in first contact" do? Decisive battle doctrine increases it, but dont ships enter contact at the same time?)
the best way is hitting refit button and checking the cost in variant selection window
torpedo get 35% penetration bonus at night, if you don't want that to happen, pull your fleet out before screen ship or submarine can fire salvo. the longer the combat, more dangerous it can be