Hearts of Iron IV

Hearts of Iron IV

Vanilla Navy Rework
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Update: May 18, 2024 @ 9:29pm

v1.7 "Atlantis"

Notable Changes:
-Heavy cruiser is now split into 2 types: Heavy Capital Cruiser and Heavy Fleet Cruiser, performing action in capital line and screen line respectively. The medium ship gun no longer decides whether a cruiser is a capital ship.
-New modules: Capital Cruiser Role
-Medium guns' impact on visibility is reworked to fit cruiser updates.
-Positioning is reworked with its base value being 0.5 instead of 1, positioning gained from detection is increased from 0 to 0.5.
-Add naval history intro for Australia.

Updates:
-Add unique positioning bonuses to different naval doctrine branches.
-The number of anti-air guns on light hull is now limited to 2 on earlier hulls and 3 on later hulls.
-Buff Kerrison Predictor to make it more useful.
-Slightly buff ballast tank techs.
-Reduce research time of armor and naval support techs.
-Add special triple 28cm turret with better stats for Germany's panzerschiff.
-Rework medium heavy gun icons.
-Add an AI strategy to stop AI from naval invading a country with much better navy.
-Acquire never-built blueprints will no longer be blocked as cheating option.

Fixes:
-Fixed Italy's cold-war destroyer icon missing.
-Fixed super heavy steam engines can't be upgraded.
-Fixed a wrong fleet name of Japan.
-Fixed medium heavy guns having wrong interface on designer's topview.
-Fixed some typos.

Update: May 3, 2024 @ 5:14am

v1.6 "Furinkazan"

Notable Changes:
-Rework and paint all ship icons.

Updates:
-Destroyer leader and super destroyer have higher visibility.
-In AI auto tech unlocking, move super carrier techs to 1949.
-Add some ship names for China.
-Add a name group for Japan's second-class submarine.

Fixes:
-Fixed missing localisation about cruise missile category.
-Fixed auxiliary ship has no model.
-Fixed cruiser triple guns not aligning at front.

Update: Apr 18, 2024 @ 4:50am

v1.5.1

Updates:
-More country specific module names for majors
-Periscope is default on cruiser submarine

Update: Apr 16, 2024 @ 5:05am

v1.5 "Guadalcanal"

Notable Changes:
-Rework most module icons to make their style more consistent.
-New tech: Cruise missile submarine, Unmanned gun turret, Naval automatic gun system, Wake homing torpedo, Proximity Detonator
-New modules: Cruise missile, Automatic light guns, Cold-war torpedo launcher, Cold-war torpedo tubes

Updates:
-Add starting navy of Latvia.
-Submarine torpedo tubes and wire guided torpedo are moved to torpedo techs.
-Nerf early ASW techs and modules.
-Sub detection from radar modules is nerfed.
-AI will build more convoys and escorts.
-Add a limiter for minors to prevent it from spamming ships and draining its manpower.
-Effects of memory expansion are changed to buff in overall hit chance.
-Navy escape speed will be a little faster.
-Slightly lower base submarine reveal chance.
-Number of sonar and radar added on submarine is now limited to 1 for each.
-Reduce manpower needed for all hulls.
-Reduce research time of most techs.
-Reduce base range of panzerschiff, now diesel engines will provide more range bonus.
-Move panzerschiff and super heavy battleship to 1924 techs.
-Buff Ap of missile modules.
-Rework pictures of all behemoth related events.

Update: Apr 8, 2024 @ 6:06am

-Fixed some localisation problems

Update: Apr 4, 2024 @ 4:27pm

-Fixed Mackensen and Yorck missing

Update: Apr 4, 2024 @ 5:41am

v1.4 "Pacific Storm"

Notable Changes:
-Expand armor piercing array with more levels of damage and critical chance based on ratio of piercing vs armor.
-New modules: Ship rocket launcher (only available on auxiliary ships)
-Add modifier "Article XIX" which forbids construction of naval bases and coastal bunkers on Pacific islands.
-Add submarine tonnage and raiding restrictions to Second London Naval Treaty spirits.

Updates:
-Merge medium heavy gun techs into medium guns.
-Merge anti-air rockets into ship gun tree.
-Escort destroyer tech is advanced to 1937.
-Escort destroyer role has impact on speed now.
-Improved sonar is moved to 1940 destroyer sub-techs.
-Escort carrier takes less time to research.
-Max number of naval mission region assigned to one fleet is restricted to 4.
-Increase chance to be hit of battlecarrier.
-Heavy medium guns are categorized by their mounting, their lookings on topview are changed.
-Add Mackensen and Yorck to Germany's never-built projects.
-Auto tech unlocking for AI will also send some navy XP to it.
-Add default namelist for Hungary's never-built projects.
-Add improved torpedo launcher tech for Britain, Japan, US, Italy, and Germany.
-Add improved airplane launcher tech for Japan.
-Increase capacity of all American carriers.
-USS Wasp now starts as its own standalone class.
-Some naval support techs now have access to logistical or industrial bonus.
-Add icons for Turkey's destroyers made in Italy, add an icon for battlecruiser Yavuz.
-Rename Armed Merchantmen of auxiliary ship tree to Merchant Raider.

Fixes:
-Fixed Dutch BB conversion carrier has no icon.
-Fixed behemoths have no available model.

Update: Mar 20, 2024 @ 5:58pm

v1.3 "Kraken"

Notable Changes:
-A new UI for naval lore introduction.
-New modules: Side-port torpedo launcher

Updates:
-Allow one more misc slot on cold war submarine hull.
-Buff all submarine bonuses from naval doctrines.
-Add cannot produce flag check to all types of ship hulls for future development.
-AI can now take digging out imperial designs as Austro-Hungary.
-Change the class of Hertog Hendrik to Koningin Regentes.
-Wooden flight deck now has IC cost when installed.
-Ship hull code introduction events are removed as a tooltip already exists in designer.

Fixes:
-Fixed some AI templates having false tigger.
-Fixed some designs will cause 3D model assets appear as missing.
-Fixed IC cost reduction from technology has no effect.

Update: Mar 10, 2024 @ 5:47pm

-Update version name to 1.14

Update: Mar 7, 2024 @ 5:08pm

-Compatible with new updates