Hearts of Iron IV

Hearts of Iron IV

Vanilla Navy Rework
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Update: Jan 1 @ 12:20am

Update: Dec 31, 2024 @ 6:59pm

v1.17 "Across Suez"

Notable Changes:
-New Modules: Converted Heavy Carrier Origins (BB, BC, SHBB)
-New Icons: Kuznetsov, Frunze, Charles Adams, Gyatt (DDG-1)

Updates:
-Remove mission zone limit, AI assigned naval region and efficiency will be limited instead.
-Reduce anti-air targeting from 1.0 to 0.93.
-Split shipyard output boost rule into two parts for player and AI, add an option of half bonus.
-Add icons of cold-war destroyer and cruiser to China.
-Add an icon of coastal defense ship to Yugoslavia.
-Increase xp cost of naval doctrines by 15-20.
-Buff naval airforce branch of air-sea operation doctrines.
-Nerf effects of underway replenishment, research time is faster in exchange.
-Move island-less design module to carrier miscellaneous slot.
-Balance missile count allowed on all hulls.
-Major naval powers now start with more naval auxiliary techs researched.
-Add a decision to unlock super heavy carrier conversion.
-Expert AI gets more xp from auto tech unlock mode.

Fixes:
-Fixed missing default name of cruiser submarine in ship designer.

Update: Dec 13, 2024 @ 5:32am

Update: Dec 9, 2024 @ 3:46am

-Fixed islandless design not available

Update: Dec 7, 2024 @ 7:55pm

-Fixed auxiliary ship's unit icon not available

Update: Dec 7, 2024 @ 6:19am

v1.16 "The Art of Ships"

Notable Changes:
-New module: Carrier Island-less Design
-New ship icons: Colossus, Tiger, Ise (battlecarrier refit), A140, Hiyo, Unryu, Iowa (1991), Enterprise (CVN-65), Forrestal, Sumner (FRAM II), Alaska, Long Beach, Fargo
-Add topview of missile on all ship hulls with missile launching ability.

Updates:
-Reduce hit profile of heavy gun from 80 to 75, all-gun light cruiser is less effective against heavy ships.
-Super heavy hull icon is now available to heavy hulls.
-Late destroyer has access to airplane launcher and helipad.
-AI has a higher chance to build more shipyards.
-AI will prioritize light cruiser template in picking which cruiser to design.
-Sub torpedo launchers have higher visibility penalty and lower torpedo damage now.
-Improve expert light cruiser design.
-Nerf detection from airplane launcher.
-Increase HP and armor penalty from structural aluminum materials.
-Tune turret layout of Kongo.
-Improve the writing of some early techs' description.

Fixes:
-Fixed America's fleet submarine focus can't be taken due to lack of cruiser submarine project.
-Fix some typos and missing loc text.

Update: Nov 29, 2024 @ 5:11am

-RT56 compatibility fixes

Update: Nov 28, 2024 @ 5:46am

v1.15.1

Notable Changes:
-New Special Projects: Strategic Strike Carrier, Arsenal Ship
-New Module: Super Armored Hangar, Surface Ballistic Missile Launcher, Surface Nuclear Ballistic Missile Launcher
-Add some unique reward choices in the process of naval projects.

Updates:
-Rework all icons of naval projects.
-Add resources cost to all naval projects.
-Allow AI to research some valuable projects.
-Reduce complexity of super heavy gun project.
-Reduce breakthrough cost needed to unlock nuclear torpedo, proximity fuze and super heavy gun.
-Greatly reduce research time of underway replenishment techs.
-Scharnhorst-class now starts with battleship armor and tier-2 engine.
-Wyoming-class starts with 6 turrets instead of 5.
-Reduce shipyards and enemy carrier needed to unlock carrier conversion decisions.
-Nuclear engine now depends on nuclear reactor special project instead of the tech.
-Add more visibility penalty to sub torpedo.
-Convoy transfer speed is now faster.
-Expert AI will put AIP engine on late submarine.

Fixes:
-Fixed sub airplane launcher category has no icon.
-Add a workaround fix to Japan and US so that they can pick certain focus without vanilla projects researched.
-Fixed midget sub's torpedo and engine slots are switched.

Update: Nov 18, 2024 @ 5:42am

Update: Nov 17, 2024 @ 12:11am

-fix some bugs