Stellaris

Stellaris

Rescaled Tactical Combat
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Uppdatering: 22 jan @ 15:45

- Added additional combat computers for frigates.

Uppdatering: 19 jan @ 14:31

- Increased fleet command limit from galactic force projection from 20 to 25.
- Lowered naval capacity and fleet command limit from relevant commander traits.
- Increased base naval capacity from anchorages and soldier jobs from 1 to 1.5.

Uppdatering: 14 jan @ 17:49

Uppdatering: 13 jan @ 15:44

- Fixed an issue where the changes i was making to strike craft would be overwritten by certain mods.

Uppdatering: 11 jan @ 22:26

- Increased strike craft damage by 5x.

Uppdatering: 9 jan @ 14:18

- Naval logistics offices now provide +1 naval capacity per anchorage instead of +0.5.

Uppdatering: 9 jan @ 9:10

- Reduced minimum upgrade cost for ships by 80%.

Uppdatering: 5 jan @ 12:38

- Decreased archeo missile and titan weapon damage to be more in line with their standard counterparts.

Uppdatering: 3 jan @ 14:51

Uppdatering: 2 jan @ 14:51

- Increased naval capacity max to 5000, from 999(vanilla 9999).
- Increased fleet command limit max to 5000, from 1000(vanilla 500).
- Adjusted ai build weights for titans.