Stellaris
Rescaled Tactical Combat
Mostrando 51-60 de 110 aportaciones
< 1 ... 4  5  6  7  8 ... 11 >
Actualización: 22 ENE a las 15:45

- Added additional combat computers for frigates.

Actualización: 19 ENE a las 14:31

- Increased fleet command limit from galactic force projection from 20 to 25.
- Lowered naval capacity and fleet command limit from relevant commander traits.
- Increased base naval capacity from anchorages and soldier jobs from 1 to 1.5.

Actualización: 14 ENE a las 17:49

Actualización: 13 ENE a las 15:44

- Fixed an issue where the changes i was making to strike craft would be overwritten by certain mods.

Actualización: 11 ENE a las 22:26

- Increased strike craft damage by 5x.

Actualización: 9 ENE a las 14:18

- Naval logistics offices now provide +1 naval capacity per anchorage instead of +0.5.

Actualización: 9 ENE a las 9:10

- Reduced minimum upgrade cost for ships by 80%.

Actualización: 5 ENE a las 12:38

- Decreased archeo missile and titan weapon damage to be more in line with their standard counterparts.

Actualización: 3 ENE a las 14:51

Actualización: 2 ENE a las 14:51

- Increased naval capacity max to 5000, from 999(vanilla 9999).
- Increased fleet command limit max to 5000, from 1000(vanilla 500).
- Adjusted ai build weights for titans.