Stellaris

Stellaris

Rescaled Tactical Combat
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Update: Aug 29 @ 12:01pm

reduced naval capacity effect from orbital assembly complex on anchorages to 1, from 2

Update: Aug 29 @ 11:45am

- reduced naval capacity from orbital anchorages to 0.5, from 4
- reduced naval capacity from orbital naval logistics offices to 0.5 per anchorage, from 2

Update: Aug 28 @ 8:46pm

- adjusted bonuses for ship sizes

Update: Aug 28 @ 11:42am

version update

Update: Aug 21 @ 1:42pm

version update

Update: Aug 21 @ 10:50am

* Decreased naval capacity:
- 0.5 naval capacity from soldiers and anchorages
- technologies are now 1/5 that of vanilla
- navy instructor trait now gives 1/6 of vanilla naval capacity
- commanding presence and gfp now provide a percentage bonus to command limit
* Icreased base costs of ships:
- 4x for corvettes, frigates, interdictors, and destroyers
- 2x for everything else
- increased cost, build time, and upkeep of bio-ships
- various other minor changes

Update: Aug 14 @ 5:26pm

* Added a +100% modifier to weapon damage, hull, armor, and shields to the following ship classes:
- Corvette
- Frigate
- Interdictor
- Destroyer
- Light Cruiser
- Heavy Cruiser
- Battlecruiser
- Battleship
- Titan

Update: Aug 12 @ 4:46pm

- set naval capacity from repeatable tech to 8, from 12
- set fleet command limit from repeatable tech to 4, from 6

Update: Aug 9 @ 2:45pm

* Reduced naval capacity from Doctrine technologies:
- max naval capacity and fleet command limit from all Doctrine technologies is now 40, from 60
* Increased naval capacity and fleet command limit from repeatable techs:
- naval capacity is 12 per tier, max 60, from 8/40
- fleet command limit is 6 per tier, max 30, from 4/20

Update: Aug 7 @ 6:42pm

* Added new ship types:
- Interdictor
- Light Cruiser
- Battlecruiser
* Corvette:
- added +25% bonus weapon damage, hull, armor, and shields
- reduced hull points to 400, from 500
- increased upkeep to 0.8 alloys, 2.4 energy, from 0.4/1.2
- reduced ship cost to 40, from 60
- reduced section cost to 20, from 30
- reduced utility slots to 4, from 5
- pd sections no longer reduce utility slots
- reinforced sections now provide +2 utility slots
* Frigate:
- added +50% bonus weapon damage, hull, armor, and shields
- reduced hull points to 600, from 1000
- increased upkeep to 0.8 alloys, 2.4 energy, from 0.5/1.5
- reduced ship cost to 60, from 90
- reduced section cost to 30, from 45
- reduced utility slots to 6, from 8
- reduced aux component slots to 1, from 2
- torpedo sections now reduce utility slots by 2, from 4
- reinforced sections now provide +2 utility slots
* Destroyer:
- added +50$ bonus weapon damage, hull, armor, and shields
- lowered evasion to 30%, from 45%
- increased hull points to 1800, from 1500
- increased upkeep to 1.2 alloys, 3.6 energy, from 0.6/1.8
- increased utility slots to 12, from 10
- removed all S3 bow configurations and all S2 stern configurations
- added new ship sections
- added torpedo combat computers
* Cruiser:
- renamed to Heavy Cruiser
- added +100% bonus weapon damage, hull, armor, and shields
- lowered evasion to 20%, from 30%
- increased upkeep to 1.6 alloys, 4.8 energy, from 0.8/2.4
- increased ship cost to 600, from 320
- increased section cost to 300, from 160
- removed all M1S2, M2S2, and S2 hull configurations
- added new torpedo core section
* Battleship:
- added +200% bonus weapon damage, hull, armor, and shields
- lowered evasion to 10%, from 20%
- increased upkeep to 2.4 alloys, 7.2 energy, from 1.2/3.6
- increased ship cost to 1200, from 800
- increased section cost to 600, from 400
- reduced utility slots per section to 6, from 7
- sections no longer remove utility slots
- removed reinforced carrier core
- removed all broadside and hanger hull configurations (the Battleship is now carrier and artillery only)
* Titan:
- added +200% bonus weapon damage, hull, armor, and shields
- reduced hull points to 20000, from 25000
- increased upkeep to 3.2 alloys, 9.6 energy, from 1.6/4.8
- increased ship cost to 2400, from 2000
- increased section cost to 1200, from 1000
- increased utility slots per section to 12, from 10
- sections no longer remove utility slots
- removed reinforced bow section
- added carrier bow section
- added carrier combat computers
* Juggernaught:
- removed vanilla +100% hull, armor, and shield modifiers
- added +400% bonus weapon damage, hull, armor, and shields
- reduced hull points to 200000, from 250000
- added 2 hanger bays, for a total of 8
- increased utility slots to 45, from 24
- reduced aux component slots to 5, from 6
* Balance:
- advanced sections are now less common, and it is no longer considered 'advanced' for a section to carry point defense or torpedoes
- the new 'light' variants of the Destroyer, Cruiser, and Battleship now use the old evasion numbers from their heavy counterparts
- increased health from hull improvement technologies to +50%, from +30%
- lowered naval capacity from crew trainer trait to 1/5 vanilla value(6/12), from 1/2(30/60)
- lowered fleet command limit from commanding presence trait to 1/5 vanilla value(10) for level 1, 1/4 vanilla value(20) for level 2, from 1/2(50/80)