Stellaris
Rescaled Tactical Combat
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Aggiornamento: 28 set, 14:11

version update

Aggiornamento: 29 ago, 12:01

reduced naval capacity effect from orbital assembly complex on anchorages to 1, from 2

Aggiornamento: 29 ago, 11:45

- reduced naval capacity from orbital anchorages to 0.5, from 4
- reduced naval capacity from orbital naval logistics offices to 0.5 per anchorage, from 2

Aggiornamento: 28 ago, 20:46

- adjusted bonuses for ship sizes

Aggiornamento: 28 ago, 11:42

version update

Aggiornamento: 21 ago, 13:42

version update

Aggiornamento: 21 ago, 10:50

* Decreased naval capacity:
- 0.5 naval capacity from soldiers and anchorages
- technologies are now 1/5 that of vanilla
- navy instructor trait now gives 1/6 of vanilla naval capacity
- commanding presence and gfp now provide a percentage bonus to command limit
* Icreased base costs of ships:
- 4x for corvettes, frigates, interdictors, and destroyers
- 2x for everything else
- increased cost, build time, and upkeep of bio-ships
- various other minor changes

Aggiornamento: 14 ago, 17:26

* Added a +100% modifier to weapon damage, hull, armor, and shields to the following ship classes:
- Corvette
- Frigate
- Interdictor
- Destroyer
- Light Cruiser
- Heavy Cruiser
- Battlecruiser
- Battleship
- Titan

Aggiornamento: 12 ago, 16:46

- set naval capacity from repeatable tech to 8, from 12
- set fleet command limit from repeatable tech to 4, from 6

Aggiornamento: 9 ago, 14:45

* Reduced naval capacity from Doctrine technologies:
- max naval capacity and fleet command limit from all Doctrine technologies is now 40, from 60
* Increased naval capacity and fleet command limit from repeatable techs:
- naval capacity is 12 per tier, max 60, from 8/40
- fleet command limit is 6 per tier, max 30, from 4/20