Stellaris

Stellaris

Rescaled Tactical Combat
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Uppdatering: 21 sep, 2022 @ 20:20

- Fixed Real Space Texture bug on toxoid ship set
- updated uv mesh animation format for Real Space
- This update will be rolled back once Real Space is updated to the most recent game version

Uppdatering: 20 sep, 2022 @ 21:09

- Version Update.

Uppdatering: 26 jul, 2022 @ 18:07

- Reduced hull and armor regeneration from components.

Uppdatering: 26 jul, 2022 @ 15:47

- removed starbase buffs
- improved compatibility with mods that edit starbases

Uppdatering: 19 jul, 2022 @ 21:01

- Further refinement for AI ship build weights.
- Ship rotation adjustments.
- Lowered force disparity cap from 4.0 to 3.5.
- Lowered evasion cap from 97.5% to 95% to prevent over-dramatic fleet power calculation.
- Fixed a carry-over from my other mod that was preventing the sentry array tech from showing up.

Uppdatering: 18 jul, 2022 @ 20:12

- Adjusted prices for crystal-forged plating

Uppdatering: 18 jul, 2022 @ 20:04

- Lowered values for ship repair auxiliary components
- extended duration of missed projectiles
- lowered ship engagement ranges slightly to cut back on potential scenarios where ships would become stuck between multiple opponents.

Uppdatering: 17 jul, 2022 @ 20:14

Uppdatering: 17 jul, 2022 @ 20:10

Uppdatering: 17 jul, 2022 @ 19:14