Space Engineers

Space Engineers

AiEnabled v1.9
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Update: Feb 3, 2024 @ 10:13am

v1.8.4

  • Fixed issue allowing RepairBot to grind when it doesn't have a grinder in its inventory
  • Fixed issue allowing RepairBot to default to grind mode if no welder in inventory
  • Fixed issue with certain blocks being used as go to position when trying to reach an inventory
  • Fixed issue with tier 1 tools causing Index Out Of Range exception when trying to figure out the tier
  • Adjusted pathfinding timeout to account for sim speed being less than 1.0
  • Added Digi's LCD Fix to the RoboFactory game logic (thanks Digi <3)
  • Added Custom Data field back to RoboFactory for use with LCD scripts

Update: Jan 31, 2024 @ 7:58pm

v1.8.3

  • Fixed issue with duplicate protomember id causing serialization error for PacketBase
  • AiE factions can now have all members except the founder removed on game load
  • RepairBots can now partially weld blocks as long as there is at least 1 valid component found on the grid (instead of requiring all missing components to be available first)

Update: Jan 30, 2024 @ 4:49pm

v1.8.2

  • Fixed issue with Pickup Ignore List not working properly
  • Changed the Pickup Ignore options in RoboFactory to be alphabetized

Update: Jan 29, 2024 @ 7:27pm

v1.8.1

  • Fixed issue with WeldBeforeGrind setting not being saved properly to block storage
  • Fixed issue with Helper Data did not saving WeldBeforeGrind option
  • Fixed logic error in RoboFactory.UpdateOnceBeforeFrame for Repair and Target Priorities
  • Reworked how block positions are handled when deciding if they are usable for pathing
  • Added Pickup Ignore List to RemoteBotAPI.Priorities class; configurable in the RoboFactory UI

Update: Jan 28, 2024 @ 4:17pm

v1.8.0

  • Fixed issue with Nodes being reset, causing erratic pathing behavior
  • Added Movement Cost configuration file to World Storage location

Update: Jan 27, 2024 @ 6:56pm

v1.7.17

  • Reverted block pathing change from v1.7.16 due to resulting issues
  • Fixed issue with graph check not running if bot doesn't have a target and can't find idle movement point
  • Fixed issue with incorrect text shown when clicking Reset Grid Map
  • Fixed issue with Repair / Scavenger bots placing items in disabled inventories and connectors set to Throw Out
  • Fixed issue with BotStatus not being reset properly leading to invalid data shown for Helper Status script
  • Fixed issue with missing repair item not being displayed if no valid inventories are found
  • Moved integrity check for ObeyProjectionIntegrity to SetTarget instead of checking at weld time to keep bots from continuously trying same block
  • Added null checks to TargetInfo.IsFriendly method
  • Added block name to output for missing item for Helper Status script

Update: Jan 24, 2024 @ 2:28pm

v1.7.16

  • Fixed issue with bots getting stuck at top of ladder sometimes
  • Fixed issue with wrong position being fed into block init for pathing
  • Fixed issue causing IMySlimBlock to always return not friendly for relation check
  • Fixed issue causing RepairBot to pull components from cargo through walls
  • Reworked how block positions are handled when deciding if they are usable for pathing
  • Converted all ConcurrentStack objects to MyConcurrentPool objects
  • Added Reset Map button to RoboFactory

Update: Jan 19, 2024 @ 5:58am

v1.7.15

  • Added configuration for font type and scale for TSS Helper Status script

Add these tags to the Custom Data of the block

For scale:
[AiE Font Scale]=1.25 (takes any number, default = 0.5)

For type:
[AiE Font Type]=Debug (see below for valid fonts, default = Debug)

Valid fonts when testing:
  • Debug
  • Red
  • Green
  • Blue
  • White
  • DarkBlue
  • UrlNormal
  • UrlHighlight
  • ErrorMessageBoxCaption
  • ErrorMessageBoxText
  • InfoMessageBoxCaption
  • InfoMessageBoxText
  • ScreenCaption
  • GameCredits
  • LoadingScreen
  • BuildInfo
  • BuildInfoHighlight
  • Monospace
  • BI_SEOutlined
  • BI_Monospace
  • BI_Green
  • BI_SkyBlue
  • BI_Yellow
  • BI_Gray

Update: Jan 17, 2024 @ 8:52pm

v1.7.14

  • Fixed issue with bots not opening doors before / after using ladders when ladder is behind doorway
  • Adjusted pathing logic when dismounting ladder

Update: Jan 17, 2024 @ 2:37pm

v1.7.13

  • Fixed issue with pathfinding algorithm not being moved to background thread