Space Engineers

Space Engineers

AiEnabled v1.9
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Opdatering: 4. feb. 2024 kl. 14:17

v1.8.6

  • Fixed issue causing NRE in TargetInfo.IsFriendly
  • Fixed issue causing KeyNotFound error in CheckPathForObstacles
  • Adjusted how bots are able to approach a connector when gathering materials

Opdatering: 3. feb. 2024 kl. 10:48

Updated version info

Opdatering: 3. feb. 2024 kl. 10:46

v1.8.5

  • Fixed issue preventing proper equipping of tiered tools if not in English
  • Fixed issue allowing CombatBot and CrewBot to be used with non-humanoid skeletons

Opdatering: 3. feb. 2024 kl. 10:13

v1.8.4

  • Fixed issue allowing RepairBot to grind when it doesn't have a grinder in its inventory
  • Fixed issue allowing RepairBot to default to grind mode if no welder in inventory
  • Fixed issue with certain blocks being used as go to position when trying to reach an inventory
  • Fixed issue with tier 1 tools causing Index Out Of Range exception when trying to figure out the tier
  • Adjusted pathfinding timeout to account for sim speed being less than 1.0
  • Added Digi's LCD Fix to the RoboFactory game logic (thanks Digi <3)
  • Added Custom Data field back to RoboFactory for use with LCD scripts

Opdatering: 31. jan. 2024 kl. 19:58

v1.8.3

  • Fixed issue with duplicate protomember id causing serialization error for PacketBase
  • AiE factions can now have all members except the founder removed on game load
  • RepairBots can now partially weld blocks as long as there is at least 1 valid component found on the grid (instead of requiring all missing components to be available first)

Opdatering: 30. jan. 2024 kl. 16:49

v1.8.2

  • Fixed issue with Pickup Ignore List not working properly
  • Changed the Pickup Ignore options in RoboFactory to be alphabetized

Opdatering: 29. jan. 2024 kl. 19:27

v1.8.1

  • Fixed issue with WeldBeforeGrind setting not being saved properly to block storage
  • Fixed issue with Helper Data did not saving WeldBeforeGrind option
  • Fixed logic error in RoboFactory.UpdateOnceBeforeFrame for Repair and Target Priorities
  • Reworked how block positions are handled when deciding if they are usable for pathing
  • Added Pickup Ignore List to RemoteBotAPI.Priorities class; configurable in the RoboFactory UI

Opdatering: 28. jan. 2024 kl. 16:17

v1.8.0

  • Fixed issue with Nodes being reset, causing erratic pathing behavior
  • Added Movement Cost configuration file to World Storage location

Opdatering: 27. jan. 2024 kl. 18:56

v1.7.17

  • Reverted block pathing change from v1.7.16 due to resulting issues
  • Fixed issue with graph check not running if bot doesn't have a target and can't find idle movement point
  • Fixed issue with incorrect text shown when clicking Reset Grid Map
  • Fixed issue with Repair / Scavenger bots placing items in disabled inventories and connectors set to Throw Out
  • Fixed issue with BotStatus not being reset properly leading to invalid data shown for Helper Status script
  • Fixed issue with missing repair item not being displayed if no valid inventories are found
  • Moved integrity check for ObeyProjectionIntegrity to SetTarget instead of checking at weld time to keep bots from continuously trying same block
  • Added null checks to TargetInfo.IsFriendly method
  • Added block name to output for missing item for Helper Status script

Opdatering: 24. jan. 2024 kl. 14:28

v1.7.16

  • Fixed issue with bots getting stuck at top of ladder sometimes
  • Fixed issue with wrong position being fed into block init for pathing
  • Fixed issue causing IMySlimBlock to always return not friendly for relation check
  • Fixed issue causing RepairBot to pull components from cargo through walls
  • Reworked how block positions are handled when deciding if they are usable for pathing
  • Converted all ConcurrentStack objects to MyConcurrentPool objects
  • Added Reset Map button to RoboFactory