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Thanks for the awesome mod!
I have a couple of suggestions:
Add the ability to assign block functions (Store, Respawn, Recycle) to a button block. This would eliminate the need to run to the Robofactory every time to respawn or recycle bots.
If possible, add an option for bots to pass through blocks or surfaces if they take too long to find a path to their target. (My base currently has two floors, and the bot often gets stuck on one floor when the target is on another.)
Check to make sure you aren't somehow neutral / friendly with the faction it's using ^^
New Updates:
* Fixed the starvation / radiation issue
* Bot factions are now created dynamically as needed; no more static faction list :)
Happy hunting!
to my understanding all we can do atm is rebuilding the bots once they die and wait for an update on the script end of things.
the only bot that so far didnt die on my was the scavenger bot with its robodogmodel and the other 3 did die on me eventually, even killed them just by depresurising the room they where in which they where fine with before the apex survival update.
I read the comment that started the question and also your reply, and I understand that they’re working on it — I’m completely fine with that. However, I didn’t see any temporary solution mentioned for the problem while they’re still working on it. I already tried putting food in the bots’ inventories, but unfortunately, they’re still dying.
Ultimately, I tried to ask my question in more detail, hoping that while I waited for the next update, there might be a workaround so the bots wouldn't die from starvation.
I don't want to start a discussion in the comments section of this add-on because it won't lead to anything anyway.
Still thanks for your answer, since you probably just wanted to point me to a similar question that maybe would help me.
just a few days ago the same has been asked and as of time of writing it is still in the first 2 pages of comments, question and answer.
so i have a countequestion for you: didnt you read atleast the first few pages of comments or did you just simply oversee it?
if it has to do something with that is there an way to turn hunger off for the Bots but not for me?
I am using mods on this order (first top to bottom):
bot_spawner, Ai Enabled 1.9, Crew Enabled, MES, Planet Creature Spawner, MES + AiEnabled Mainframe Organised Domination System, MES-Alien Animals, MES - Earthlike animals, all other mes mods.
If use both Animals drops are random materials (powercell, motor, displays...), instead of meat.
Thanks ^^
first stop screaming as it wont help the slightest.
second if you go over the guide provided via the moddescription it states that you need to be inside a faction yourself.
you can create you own or join a player created faction for it, dont join any of the premade npc factions from se itself or aie as that will break stuff.
some stuff still needs to be adapted to the apex survival update.
as every block needs to be manually added to theyre databanks so they know what to do with them blocks not present in there can cause issues. vanilla blocks already present prior to the fieldwork update where no problem for me so far besides a hickup every now and then but they where able to recover from it.
Maybe they need oxygen or power, because sun radiation is deactivated on my server.
Thx a lot if you find the issue <3
https://steamcommunity.com/sharedfiles/filedetails/?id=2769217732
when its ready to drop.