Space Engineers

Space Engineers

AiEnabled v1.9
3,139 Comments
Aikagi 25 minutes ago 
Am I doing something wrong? The bots will not attack creatures unless it's just idle or an engineer walking about. If the bot it's following me or on a patrol route it just ignores the wolves. I'm there running around like a mad man out of ammo with 3 wolves after me, and the bot is just running around behind me with the chaos, as it just tries to stay aligned to my back as I zig and zag. And it's a combat bot no less! Did I miss something?
VrZ Dec 18 @ 6:08pm 
lol. finally i have two binaries repairing my enterprise, cool stuff, ty! :-)
Micrurus Dec 6 @ 12:28pm 
Hi,
Thanks for the awesome mod!
I have a couple of suggestions:

Add the ability to assign block functions (Store, Respawn, Recycle) to a button block. This would eliminate the need to run to the Robofactory every time to respawn or recycle bots.

If possible, add an option for bots to pass through blocks or surfaces if they take too long to find a path to their target. (My base currently has two floors, and the bot often gets stuck on one floor when the target is on another.)
PeachyTears Dec 5 @ 3:43pm 
Thank you jturp
Bakeneko Dec 5 @ 10:05am 
Yeah, I was going crazy trying to set the color so the repair bots can grind blocks but the button shown in the guide is missing
jTurp  [author] Dec 5 @ 8:55am 
That’s an odd one… I’ll give it a look.
Bakeneko Dec 3 @ 8:15am 
Color settings do not appear in Mod Menu
Bakeneko Dec 2 @ 1:47pm 
Yes, it works now. Thanks!!
jTurp  [author] Dec 2 @ 12:41pm 
Should now be fixed :)
jTurp  [author] Dec 2 @ 6:53am 
Thanks for the report - I'll check it out!
PeachyTears Dec 1 @ 4:49am 
The game crashes when clicking recycle, also it seems as if i cant spawn ai bots despite having the required materials power and space?
Bakeneko Nov 30 @ 3:47pm 
Game crashes when clicking "Recycle" in the RoboFactory
Chipstix213  [author] Nov 30 @ 9:42am 
Should work as long as the grid ownership is correct
omniamori420 Nov 30 @ 7:35am 
to be clear, the enemy bots are given to the space pirate faction? i am attempting to build a custom scenario with this mod and need the enemy bots to be hostile to the players but not the grid they spawn on, without turning destructible blocks off.
omniamori420 Nov 30 @ 6:51am 
thanks.
jTurp  [author] Nov 29 @ 9:24pm 
Bots spawned from the spawner block are given the faction of the block. If that faction allows players to join, then it will default to SPRT.

Check to make sure you aren't somehow neutral / friendly with the faction it's using ^^
Number9Volcanos Nov 28 @ 5:40pm 
.
omniamori420 Nov 28 @ 5:33pm 
Neutral Bots work. its just the enemy bots.
omniamori420 Nov 28 @ 5:15pm 
Enemy and creature Bots from the spawner block will not attack for some reason. the neutral bots seem to be finde
jTurp  [author] Nov 27 @ 7:10pm 
@All

New Updates:

* Fixed the starvation / radiation issue
* Bot factions are now created dynamically as needed; no more static faction list :)

Happy hunting!
Chipstix213  [author] Nov 27 @ 1:44pm 
Check for any enemy turrets that might be snipers
Conquerox Nov 26 @ 8:26am 
My repair bot falls down after building it on the "ai enable" block. Something wrong?
Chipstix213  [author] Oct 16 @ 2:54am 
It's not earth like animals, one of your other mods has a outdated copy of the loot table. Please verify with just the one mod
Joew Oct 15 @ 5:36pm 
Anyone uses MES - Earthlike animals? The animals are dropping random loot instead of meat. Can anyone help me fix this, please? Thanks!!!!!
@Druffi$
to my understanding all we can do atm is rebuilding the bots once they die and wait for an update on the script end of things.

the only bot that so far didnt die on my was the scavenger bot with its robodogmodel and the other 3 did die on me eventually, even killed them just by depresurising the room they where in which they where fine with before the apex survival update.
Druffi$ Oct 15 @ 11:43am 
@Abisius Xarvenius Carbensius I have read it and edited my comment adding this: if it has to do something with that is there an way to turn hunger off for the Bots but not for me?

I read the comment that started the question and also your reply, and I understand that they’re working on it — I’m completely fine with that. However, I didn’t see any temporary solution mentioned for the problem while they’re still working on it. I already tried putting food in the bots’ inventories, but unfortunately, they’re still dying.

Ultimately, I tried to ask my question in more detail, hoping that while I waited for the next update, there might be a workaround so the bots wouldn't die from starvation.

I don't want to start a discussion in the comments section of this add-on because it won't lead to anything anyway.

Still thanks for your answer, since you probably just wanted to point me to a similar question that maybe would help me.
Abisius Xarvenius Carbensius Oct 15 @ 10:48am 
@Druffi$
just a few days ago the same has been asked and as of time of writing it is still in the first 2 pages of comments, question and answer.

so i have a countequestion for you: didnt you read atleast the first few pages of comments or did you just simply oversee it?
Druffi$ Oct 15 @ 10:35am 
I don't know why, but my Bots are dying after some random amount of time. I play survival and maybe tought that it has to do something with food & hunger. Can someone help me with that please?

if it has to do something with that is there an way to turn hunger off for the Bots but not for me?
Joew Oct 15 @ 7:49am 
Thanks for support @Chipstix213. But they are dropping random loot, not meat as vanilla value for wolfs. Each time a different material.
I am using mods on this order (first top to bottom):
bot_spawner, Ai Enabled 1.9, Crew Enabled, MES, Planet Creature Spawner, MES + AiEnabled Mainframe Organised Domination System, MES-Alien Animals, MES - Earthlike animals, all other mes mods.
Chipstix213  [author] Oct 15 @ 3:42am 
It should follow the vanilla values for wolf loot.
Joew Oct 14 @ 10:18pm 
Is possible make it compatible with MES - EarthLike Animals, please?
If use both Animals drops are random materials (powercell, motor, displays...), instead of meat.
Thanks ^^
Chipstix213  [author] Oct 12 @ 11:33pm 
Nope that have to be a separate faction, it's always friendly to the builder. Unfortunately it's a restriction from the game.
Abyss-Mariner Oct 12 @ 6:00pm 
is there a way for created robots to be part of my own faction?
@Don Giggles
first stop screaming as it wont help the slightest.

second if you go over the guide provided via the moddescription it states that you need to be inside a faction yourself.
you can create you own or join a player created faction for it, dont join any of the premade npc factions from se itself or aie as that will break stuff.
Don Giggles Oct 12 @ 4:52pm 
EVERYTIME i TRY TO BUILD A ROBOT IT WANTS ME TO DESIGNATE A FACTION? WHATS UP WITH THAT?
@Tommygunn
some stuff still needs to be adapted to the apex survival update.
Tommygunn Oct 12 @ 1:55pm 
Do crew bots have hunger? Every time i spawn them to manage a base like an hour-ish later they die from seemingly nothing. Its quite hilarious none the less
TehRoast Oct 4 @ 12:58pm 
My helpers are building blocks from projectors and I want to prevent them from doing that without having to turn the projectors off. Is there a setting for that? Am I blind? I don’t see info about it in the guide.
@Made Dragon
as every block needs to be manually added to theyre databanks so they know what to do with them blocks not present in there can cause issues. vanilla blocks already present prior to the fieldwork update where no problem for me so far besides a hickup every now and then but they where able to recover from it.
Made Dragon Oct 2 @ 1:52pm 
Pathfinding is kinda broken for repair bots. It looks like they don't see glass blocks of any kind, or corridor blocks, or side rails on catwalks as an obstacle. And just kepp bumping their head into a side wall forever. (Making ship out of solid armor blocks works fine but i won't do that.)
Chipstix213  [author] Sep 29 @ 3:08pm 
The number of helpers can be modified in the settings, more information is in the guide linked above
DuckwithamfHat Sep 29 @ 1:14pm 
Is 2 helper bots a hard cap? Or can I spawn more?
Takamiki Sep 27 @ 5:28pm 
could it be that the bots we make are dying because they are starving to death?
"RJ" Sep 27 @ 3:34am 
Yep - same here.... Bots keep dying after a couple of minutes.
Mintsplinter Sep 26 @ 11:39am 
My turrets seem to attack the bots whenever they're around, and the bot is stuck on one grid trying to repair a block inside, is it possible to make them ignore a grid?
Teknodweeb Sep 23 @ 10:42pm 
Farmer bot, that can plant? (wearing a straw hat)
Killste Sep 22 @ 7:05pm 
my bots die after 15-30mins in earth planet
GuiGo Sep 22 @ 10:41am 
I'm also having the issue of bot dying in space after 5/10 minutes.
Maybe they need oxygen or power, because sun radiation is deactivated on my server.

Thx a lot if you find the issue <3
Fredrik Metcalf Sep 21 @ 10:38pm 
Could you add to the description for how to use this with survival after the Apex update? Maybe just pin the spiders/wolves mod? I can't be the only one who struggled trying to figure this out.
https://steamcommunity.com/sharedfiles/filedetails/?id=2769217732
@AzoorFox
when its ready to drop.