Space Engineers

Space Engineers

AiEnabled v1.9
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Update: Apr 8 @ 9:27pm

v1.9.7

  • Fixed issue with missing implementation for RegisterDamageHandler api method

Update: Apr 7 @ 7:48pm

v1.9.6

  • Fixed issue in CubeGridMap.ResetMovement causing the map to become stale and unusable
  • Fixed issue in the TSS Helper Status script not displaying the correct seat name when bots are seated
  • Added support for airlocks from the mod Humanoid's Double Door Airlock Pack
  • Added event when bots deal damage that can be hooked by other mods; useful when the SE damage system is turned off

Update: Mar 10 @ 7:23pm

v1.9.5

  • Fixed potential issue in SpawnBlock.cs for grid controller not being accessible
  • Fixed issue causing all cells of hangar doors to be seen as ground nodes
  • Fixed issue causing path algorithm to throw out of memory exception
  • Fixed issue causing ItemsToKeep to be considered valid for removal on initial check
  • Added missing .Enabled logic to some RoboFactory controls, potentially causing it to be shown on other blocks of same type

Update: Dec 13, 2024 @ 5:20am

v1.9.4

  • Removed leftover debug artifacts

Update: Dec 12, 2024 @ 9:43am

v1.9.3

  • Fixed issue with bots circling the same node when trying to pass each other
  • Fixed issue with catwalks being considered air nodes when solid blocks aren't beneath them
  • Crew Bots will no longer follow the player into seats unless they are in Follow Mode

Update: Nov 26, 2024 @ 5:16pm

v1.9.2

  • Fixed issue with mod unable to read block data files

Update: Nov 24, 2024 @ 3:30pm

v1.9.1

  • Fixed issue with duplicate protomember fields in GoToAllPacket

Update: Nov 24, 2024 @ 12:42pm

v1.9.0

  • Fixed issue with MES-spawned animals taking several magazines to kill
  • Fixed issue with bots taking crush / asphyxia damage when underwater
  • Fixed issue with bots not wanting to walk on upside down catwalks
  • Fixed issue with bots getting confused when trying to weld / grind small grids
  • Fixed issue with bot resources not being cleaned up when unequipping a weapon
  • Fixed issue with AiE not checking for alternate ammo types when bot runs out of ammo
  • Fixed issue with corpses being considered obstacles for "close enough" check
  • Fixed issue with bots getting stuck trying to reach transition nodes that are unreachable in certain circumstances
  • Completely reworked the grid pathing system to use a dictionary instead of a giant decision tree
  • Added admin settings for DisableAsphyxiaDamage, DisableTemperatureDamage, and DisableLowPressureDamage for all bots
  • Added player setting for BotCommandDistance
  • All keybound commands now operate on bots within the BotCommandDistance range
  • Added player keybind for GoTo which will send all bots within range to the crosshair (up to 100m away)
  • Cleaned up some code

Update: Oct 26, 2024 @ 6:18pm

v1.8.25

  • Fixed looping error in Pathfinding when attempting to add offset for catwalks
  • Fixed issue with non-AiEnabled NPCs taking several magazines to kill

Update: Oct 16, 2024 @ 9:50pm

v1.8.24

  • Fixed more issues with setting bot faction that causes crash for clients (due to change in Contact update)