Space Engineers

Space Engineers

AiEnabled v1.9
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Opdatering: 2. dec. kl. 12:40

v1.9.9

  • Fixed crash when recycling bots

Opdatering: 27. nov. kl. 19:04

  • Removed static bot faction list

Opdatering: 27. nov. kl. 18:55

v1.9.8

  • Fixed issue with bots dying to hunger and radiation
  • Reworked code to dynamically create NPC factions as needed

Opdatering: 8. apr. kl. 21:27

v1.9.7

  • Fixed issue with missing implementation for RegisterDamageHandler api method

Opdatering: 7. apr. kl. 19:48

v1.9.6

  • Fixed issue in CubeGridMap.ResetMovement causing the map to become stale and unusable
  • Fixed issue in the TSS Helper Status script not displaying the correct seat name when bots are seated
  • Added support for airlocks from the mod Humanoid's Double Door Airlock Pack
  • Added event when bots deal damage that can be hooked by other mods; useful when the SE damage system is turned off

Opdatering: 10. mar. kl. 19:23

v1.9.5

  • Fixed potential issue in SpawnBlock.cs for grid controller not being accessible
  • Fixed issue causing all cells of hangar doors to be seen as ground nodes
  • Fixed issue causing path algorithm to throw out of memory exception
  • Fixed issue causing ItemsToKeep to be considered valid for removal on initial check
  • Added missing .Enabled logic to some RoboFactory controls, potentially causing it to be shown on other blocks of same type

Opdatering: 13. dec. 2024 kl. 5:20

v1.9.4

  • Removed leftover debug artifacts

Opdatering: 12. dec. 2024 kl. 9:43

v1.9.3

  • Fixed issue with bots circling the same node when trying to pass each other
  • Fixed issue with catwalks being considered air nodes when solid blocks aren't beneath them
  • Crew Bots will no longer follow the player into seats unless they are in Follow Mode

Opdatering: 26. nov. 2024 kl. 17:16

v1.9.2

  • Fixed issue with mod unable to read block data files

Opdatering: 24. nov. 2024 kl. 15:30

v1.9.1

  • Fixed issue with duplicate protomember fields in GoToAllPacket